Garry's Mod
[CW2] KK XM8 (2015)
Mostrando 11-20 de 26 aportaciones
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Actualización: 9 MAR 2015 a las 2:50 p. m.

- added support for HOLOSIGHT and Eotech 553(FA:S2)
- new tactical reload animation
- redone reload times and bonemod cycles
- redone bolt/charger bodygroup and code
- removed 3rnd burst firemode

Actualización: 21 ENE 2015 a las 6:42 a. m.

- updated default XM8 Scope reticle

Actualización: 16 ENE 2015 a las 12:23 p. m.

- added support for SAKER
- flattened XM8 scope RT mesh

Actualización: 12 ENE 2015 a las 3:35 p. m.

- XM8 now works lua-error-free(hopefully) even without HK416
- HK416 is still required for access to {CircleDot Reticle,CoD4 Sights,FA:S2 Sights,Silencer,Bipod,CMag}
- updated red&blu VM skins code - first time attach should no longer cause freezing

Actualización: 11 ENE 2015 a las 5:42 a. m.

- updated WM angles for better fit into left hand

Actualización: 11 ENE 2015 a las 3:56 a. m.

- updated WModels and code to show skins and certain attachments in 3rd person
- [DEPRECATED]added check for CW2 and HK416 presence - weapon should not appear in spawnmenu unless you have both installed and enabled
- [MOST IMPORTANTLY]updated spawn icon

Actualización: 7 ENE 2015 a las 8:11 a. m.

- fixed customization menu for 4:3 screens
- added bipod_deployed bonemod
- remade compact stock bodygroup

Actualización: 2 ENE 2015 a las 2:46 p. m.

- added kill/select icons
- added support for CompM4s aimpoint

Actualización: 1 ENE 2015 a las 10:16 a. m.

- adjusted acog aim position
- reduced sway for xm8 scope
- long barrel redone
- fixed issue with XM8 scope and simple telescopics
- added support for Leupold 8x scope

Actualización: 29 DIC 2014 a las 11:40 a. m.

- improved mag/bullets bodygroup switching code
- improved aiming positions to work with new CoD4 sight code