Garry's Mod

Garry's Mod

[CW2] KK XM8 (2015)
Viser 11-20 af 26 forekomster
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Opdatering: 9. mar. 2015 kl. 14:50

- added support for HOLOSIGHT and Eotech 553(FA:S2)
- new tactical reload animation
- redone reload times and bonemod cycles
- redone bolt/charger bodygroup and code
- removed 3rnd burst firemode

Opdatering: 21. jan. 2015 kl. 6:42

- updated default XM8 Scope reticle

Opdatering: 16. jan. 2015 kl. 12:23

- added support for SAKER
- flattened XM8 scope RT mesh

Opdatering: 12. jan. 2015 kl. 15:35

- XM8 now works lua-error-free(hopefully) even without HK416
- HK416 is still required for access to {CircleDot Reticle,CoD4 Sights,FA:S2 Sights,Silencer,Bipod,CMag}
- updated red&blu VM skins code - first time attach should no longer cause freezing

Opdatering: 11. jan. 2015 kl. 5:42

- updated WM angles for better fit into left hand

Opdatering: 11. jan. 2015 kl. 3:56

- updated WModels and code to show skins and certain attachments in 3rd person
- [DEPRECATED]added check for CW2 and HK416 presence - weapon should not appear in spawnmenu unless you have both installed and enabled
- [MOST IMPORTANTLY]updated spawn icon

Opdatering: 7. jan. 2015 kl. 8:11

- fixed customization menu for 4:3 screens
- added bipod_deployed bonemod
- remade compact stock bodygroup

Opdatering: 2. jan. 2015 kl. 14:46

- added kill/select icons
- added support for CompM4s aimpoint

Opdatering: 1. jan. 2015 kl. 10:16

- adjusted acog aim position
- reduced sway for xm8 scope
- long barrel redone
- fixed issue with XM8 scope and simple telescopics
- added support for Leupold 8x scope

Opdatering: 29. dec. 2014 kl. 11:40

- improved mag/bullets bodygroup switching code
- improved aiming positions to work with new CoD4 sight code