Left 4 Dead 2

Left 4 Dead 2

TUMTaRA - HUD
正在显示第 1 - 4 项,共 4 项条目
更新于:12 月 8 日 上午 10:20
作者:мяFunreal

Added submenu for Survival and Scavenge.
You now have buttons to start and end the rounds, and for survival you can fast forward to quickly test the medals and other stuff.

Added scavenge border texture

Removed accidentally broken L4D2 logo (shouldn't be there anyways, oopsie)

Added the vscript for the hud map to this addon, instead of the "shared files" addon.
But that one is still required!

Added more info and help to the text that's spewed into the console on map load.

Scavenge gamemode now was 999 minute time limit (16 hours)

Playing as SI now shows yourself in the "team member menu" so you can mod that thing too.

更新于:11 月 27 日 下午 2:43
作者:мяFunreal

  • Added universal "basetexturetransform" to all the hud images to prevent issues.
    (some of my own hud mods caused issue due to supersampling. This fixes that.)
  • Added all weapon icons.
  • Hatched out all unused icons on the iconsheet textures to clear up confusion.
  • Added hidden (and volatile) option to add all l4d1 bots to local player team.
    (was meant to be used to test 4+ player huds. but the game simply won't allow it. Check ingame console for further explanation)
  • Added greenscreen and bluescreen buttons

更新于:11 月 22 日 下午 12:45
作者:мяFunreal

Made all loadingscreen posters actual screen resolution
(used to be 1:1 , 2:1 - texture based. Now is 4:3, 16:9)

Added player panel and healthbar textures
Added white and grey surrounding walls.
Added loadingscreen loading bar (seperate and combined)
made "kill all but nick" button swap to nick before it accidentally kills you.

更新于:11 月 20 日 上午 11:15
作者:мяFunreal