Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

AI Influence [AI Diplomacy]
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更新于:11 月 16 日 上午 11:51
作者:MFive

NEW: Settlement Combat System;
NEW: Economic Effects System;
NEW: Settlement Penalty Manager;
NEW: AI Actions System;
FIXED: hanging diplomacy — resolved issues with negotiation freezes;
FIXED: NPC initiative — NPCs now correctly initiate dialogues;
FIXED: and modified AI prompts (dialogues, events) for more accurate responses;
FIXED: incorrect system initialization when loading saves without exiting the game — implemented centralized initialization system (Initialization Manager) with a single point of startup for all systems, correct initialization sequence, and proper reset on game exit;
FIXED: Improved stability of AI Actions Manager;
FIXED: issues with saving system state;
FIXED: issues with marriage and dialogue freezes;

更新于:10 月 27 日 上午 11:33
作者:MFive

1.3.2 Compatibility;

更新于:10 月 27 日 上午 5:06
作者:MFive

Fixed: Instability with follow_player, caravan creation, and other issues with squad creation;
Fixed: Re-initialization when reloading a save game;
Fixed: NPC prompts;
Fixed: Data saving optimization;
...and many minor code fixes for stability;

更新于:10 月 24 日 上午 11:15
作者:MFive

Fixed CRASH 1.3.1 !!!

更新于:10 月 24 日 上午 6:54
作者:MFive

Fixed: follow companion is party;

更新于:10 月 24 日 上午 5:04
作者:MFive

Fixed crash 1.3.1;

更新于:10 月 23 日 下午 11:23
作者:MFive

Deleted test button;

更新于:10 月 23 日 下午 4:25
作者:MFive

Added: Roleplay character death
AI can decide to kill their character if an appropriate roleplay situation occurs.

Added: AI-generated personalities
On first conversation, AI creates a unique personality for NPCs with values, beliefs, and worldview. The personality is saved forever.

Added: follow player
NPCs can follow you on the map and in locations. Automatically stops when hero dies or is imprisoned.

Added: money transfer
AI, or you, can transfer denars to each other.

Added: pregnancy information
Added pregnancy information to the prompt.

Added: romance settings
- New setting: romance with married characters (disabled by default)
- Removed hard 80% romance requirement for marriage - AI decides on its own
- Setting for minimum romance level to accept marriage proposal (default 50, passed to AI prompt)

Fixed: diplomacy
- Fixed force event generation button
- Improved player statement analyzer
- Improved prompts

Fixed: marriage
- Dialogues no longer freeze after accepting/rejecting proposal
- AI distinguishes between discussing marriage and actual proposal

Fixed: NPC initiative
- NPCs no longer send repetitive messages
- Reduced check frequency (every 3 days instead of daily)

更新于:10 月 20 日 上午 2:51
作者:MFive

Fixed: parsing .json of AI responses;

更新于:10 月 19 日 上午 3:16
作者:MFive

Fixed: Parsing responses from kobold and ollama;
Fixed: Relationship change logs now display correctly;
Fixed: Parsing API errors during dynamic events. Dynamic events continue to work—even if the API is temporarily unavailable, the system will retry generating events;
Added: button for forced generation of dynamic events in MCM (during the beta test of the modification);
Added: NPC player recognition system:
Companions automatically recognize the player - all hired companions now automatically recognize you as the leader of the party;
Kingdom leaders - if you become the ruler of a kingdom, all NPCs in your kingdom will automatically recognize you as their leader;
Improved dialogues - NPCs now address you by name and title depending on your relationship (relative, companion, kingdom ruler);