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Alas, ToR is too special to implement an easy fix, it seems. Shame. But hey, this mod hasn't been out for that long, so we might get it in time.
In a different instance, I just had a disagreement with a companion over my methods on how I resolved a quest, and it turned out we had incongruous differences in opinion, so he left the party. Another companion then analogously called him a short sighted idiot when I told her about it.
Man, I love this mod. This is so peak. I can spend literal hours just chilling somewhere, talking to the npc's and writing the story. Peak cinema.
Is the mod broken? Why is this happening?
...I wonder what would happen if I hire him anyway and then ask him why he changed his mind lmao.
(Even if the MThree is better, sorry)
On another note, I've tried out the other AI chat mod, and still prefer this one, because it doesn't force tts. But it would be nice to have larger windows for longer responses, something that mod managed. You mentioned difficulty in UI modding, might it be an option to take a look at the other mod to see how they did it, maybe with their permission? If not, or if you just don't have the time or interest at this stage of development, that's totally fine, just tossing ideas here.
Also, for others who get the "can't talk right now" answer even though player2 is installed, I found it helps to go to the mod menu and check the connection with player2, then it works.
Any idea what could cause that?