Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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AI Influence [AI Diplomacy]
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标签: Gameplay, 1.2.12, 1.3.2
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更新日期
1.541 MB
10 月 10 日 下午 8:40
10 月 27 日 上午 11:33
16 项改动说明 ( 查看 )

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AI Influence [AI Diplomacy]

描述


🌐 AIInfluence [AI Diplomacy]
“Turn Bannerlord into a real RPG with living characters. Every conversation is a story. Every word matters.” 🎭✨

AIInfluence brings completely new dynamics to Mount & Blade II: Bannerlord.
This modification allows interaction with real AI, transforming static dialogues into living conversations.
Characters remember your words, react to world events, keep secrets, express emotions, and pursue goals.
The world responds to your dialogues — creating events, crises, and consequences.

Please, join to DEV Discord AI Influecne: https://discord.com/invite/692hQj3rvq



✨ Key Features

💬 Unlimited Dialogues
  • No pre-written phrases — every line is generated in real time
  • NPCs remember your words and actions
  • Unique speech patterns — each character speaks differently
  • Multilingual — AI responds in the game’s language (Russian, English, and more)

🌍 Living World
  • Dynamic Events — AI generates world events from dialogues
  • Information Spread — news travels across the map realistically
  • Memory of the Past — events persist up to 100 in-game days
  • NPCs discuss wars, politics, and crises naturally

👑 AI Diplomacy
  • Rulers make public statements about world events
  • Negotiation cycles drive diplomatic crises
  • AI decides when to declare war or propose peace
  • War fatigue pushes factions toward diplomacy
  • Player Participation — make statements for your kingdom via governors

🎭 Living Characters
  • Emotional states: calm, tension, anger, joy
  • Dynamic trust system — talk more → earn trust
  • Secrets & gossip shared only with trusted allies
  • Romance based on cultural traditions and personality

⚔️ Conflicts
  • Hostile dialogues may escalate into brawls
  • Escalation: neutral → tense → critical → combat
  • Lie detection — NPCs remember if you lie
  • NPCs assess your army strength and act accordingly



🎮 Play for Free with Player2
Player2 — free local AI server for modded games.

⚙️ Quick Start
✅ Done! Start a dialogue with any NPC.



🛠 Technical Capabilities

Supported AI Backends:
  • OpenRouter — GPT-4, Claude, Gemini, etc. (API required)
  • Player2 — local server (free)
  • Ollama — local models (free)
  • KoboldCpp — local models (free)

Customization:
  • 70+ adjustable parameters via MCM
  • Editable JSON configs (secrets, world info, quirks)
  • Create your own lore and quests through world_secrets.json
  • Full control over NPC behavior and dialogue generation



📚 Documentation

In the mod folder:
  • 📄 TECHNICAL_GUIDE.md — Technical Guide (Русский)
  • 📄 TECHNICAL_GUIDE_EN.md — Technical Guide (English)
  • 📄 TECHNICAL_GUIDE_CN.md — 技术指南 (中文)

Configuration files:
  • world.txt — world background
  • world_secrets.json — hidden NPC secrets
  • world_info.json — public world knowledge
  • quirks.json — character quirks and tone
  • cultural_traditions.json — romance traditions



🤝 How You Can Help

🧪 Testing
  • Report bugs (what, where, how to reproduce)
  • Test with different AI models
  • Check compatibility with other mods

💡 Feedback
  • Share your most interesting dialogues
  • Suggest new features
  • Report balance or logic issues

💰 Support the Author
TRX wallet: TAXZH7JskFoU35axMdeNsEJgBbp1LfhXV8



📜 Authorship & Licensing

🧾 Mandatory Attribution
  • Any distribution MUST include the name AIInfluence and link to this page
  • Redistribution on third-party sites or launchers must clearly credit the author

🚫 Source Code Protection
  • Copying source code (in whole or in part) is prohibited without permission
  • Redistribution of compiled .dll files allowed with attribution

🧩 Modding Allowed
  • Editing JSON/TXT config files — ✅ allowed
  • Creating your own secrets and stories — ✅ encouraged
  • Share your custom configs with the community!



⚠️ Possible Conflicts
  • Other dialogue mods
  • Other AI or diplomacy overhauls
  • Vanilla diplomacy features (when AI Diplomacy is enabled)



🏆 Special Thanks
  • Alpha Testers — for patience and detailed reports
  • Bannerlord Community — for inspiration and feedback
  • TaleWorlds — for the amazing modding tools
  • BlocTheWorker — for open-source code that inspired this project ❤️



📝 Release Status
Version: 2.1.7 BETA
🎭 Every conversation is a story. Every word matters.


热门讨论 查看全部(3)
5
11 月 5 日 上午 7:18
Games are crashing
The Eternal Ruler
1
10 月 19 日 上午 4:49
Game crash using mod on version 1.2.12.77991 before main menu
Xena Warrior
241 条留言
Caballero Eomer 11 月 15 日 上午 6:39 
One thing that would greatly enhance diplomatic interactions is the option, through role-playing or scripting, to arrange marriages between your family members and companions with whomever you wish, in the style of Crusaders: Kings. This would significantly improve interactions with characters and between NPCs themselves.
ONURIKO53_117 11 月 14 日 下午 12:25 
I will test this right now... If it`s like shown in the description it`s a revolution
HXN1 11 月 13 日 下午 5:43 
Add the ability to kill NPCs during dialogues. For example, after acting out certain events. For instance, with a sudden hand movement, draw a blade and stab it into the body. I tried implementing this several times, but the game just froze in the dialogue window. Please respond and mention me so the message doesn't get lost.
CaptainKampfkeks 11 月 13 日 上午 7:58 
Ah. I'm usually not searching Nexus for games that have a workshop. But great that someone already went ahead with a compatch!
Alas, ToR is too special to implement an easy fix, it seems. Shame. But hey, this mod hasn't been out for that long, so we might get it in time.
kfoku 11 月 13 日 上午 6:56 
@CaptainKampfkeks there is AI Influence context for RoT on Nexus mods, and it works just fine. I just added a single phrase in word.txt that during war, fiefs are often claimed by other kingdoms, because the NPCs were super stuborn about Town X belonging to X house. Honestly i was very impressed with NPCs ASOIAF knowledge, sadly no solution that i know of for ToR but this mod is just built different and making any mod go with it is a pain :<
CaptainKampfkeks 11 月 11 日 上午 10:10 
@TrevTheNomad Yes, it won't work together natively. This mod is built for the world of Calradia, the vanilla game. Any overhauls that change the setting won't have any data for the AI to pull from. It's a shame, but unless either the makers of the realm of thrones or you want to make write a new file to make these compatible, I don't see much hope. It's why I stopped playing The Old World, too. Among other reasons like marriage not being a thing there. I want some romance in my Warhammer, dammit.
√J○w♠♣♦♥ 11 月 10 日 下午 10:23 
this might be the single best mod ever.
Anthony Mark Walton 11 月 10 日 上午 6:56 
@CaptainKampfkeks, and have you tired Crusader Kings III? I have just started that, but struggling to get into. It has all the diplomacy aspects of Bannerlord, without the real time battles. Sometimes I play Bannerlord for hours without taking part in a single battle (I just 'Send Troops'), but its nice to have the option, which CK3 doesnt have to offer.
Anthony Mark Walton 11 月 10 日 上午 6:53 
@CaptainKampfkeks, Yes it would make sense to disable the button until a response is available as I think that confuses many players who dont take the time to get to know the mod. They leave a negative comment and uninstall it without giving it a chance. Hopefully an update will come soon, but yeah I could just disable the Ai initiative options until then. I think this mod does require a certain degree of imagination on the players part. Many say "it does nothing" but it does certain things, but the fun part is making little stories with the NPCs and creating a whole new dialogue, which they remember and reference to. I have convinced Caladog that im his b*astard son and it may not directly effect the game, but its fun just using some creativity.
TrevTheNomad 11 月 10 日 上午 3:06 
Hey so im running this with the realm of thrones mod and it just kind of feels like it doesnt do anything at all... There reallt isnt any game changing going on just when i talk to NPC i can either hurt or build relationships more. Any idea what im doing wrong?