Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

AI Influence [AI Diplomacy]
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更新于:10 月 19 日 上午 3:16
作者:MFive

Fixed: Parsing responses from kobold and ollama;
Fixed: Relationship change logs now display correctly;
Fixed: Parsing API errors during dynamic events. Dynamic events continue to work—even if the API is temporarily unavailable, the system will retry generating events;
Added: button for forced generation of dynamic events in MCM (during the beta test of the modification);
Added: NPC player recognition system:
Companions automatically recognize the player - all hired companions now automatically recognize you as the leader of the party;
Kingdom leaders - if you become the ruler of a kingdom, all NPCs in your kingdom will automatically recognize you as their leader;
Improved dialogues - NPCs now address you by name and title depending on your relationship (relative, companion, kingdom ruler);

更新于:10 月 18 日 上午 6:53
作者:MFive

fix 1.2.12 Harmony error;

更新于:10 月 18 日 上午 6:32
作者:MFive

fix 1.2.12 Harmony error;

更新于:10 月 18 日 上午 6:17
作者:MFive

Fixed: Kobold and Ollama connection (possible?...);
Fixed: Duplicate messages from messengers (possible?...);
Fixed: diplomacy fading and event generation. Now the captive lords, API errors, connection loss, and so on are taken into account. In case of errors, an attempt is made 3 times during three game days. If not successful, the system continues to work with the following functions (statements or analysis generator);
Fixed: Patches for 1.3.1;
Fixed: Industrial diplomacy and generator analysis will take alliances and situations into account more closely;
Added: buttons for testing connections;
and... other things;

更新于:10 月 15 日 上午 2:29
作者:MFive

Fixed: Prisoner screen opens correctly; inventory screen no longer opens at all;
Fixed: No auto-add and no duplicates: prisoner transfer happens only via the prisoner screen;
Fixed: Compatibility ensured for 1.2.12 and 1.3.1: leader and troops display correctly;
Fixed: Settlement battles on 1.2.12 (avoids calling unavailable APIs);
Fixed: Promt surrender option is hidden if the NPC is already a prisoner or is inside a settlement;
Fixed: Diplomacy and NPC initiative logs are saved to /logs/diplomacy.txt and npc_initiative.txt;
Fixed: Fixed line breaks in NPC initiative messages;

更新于:10 月 14 日 上午 5:59
作者:MFive

Fixed: (?) KingdomDecision;
Fixed: NPC conversation initiative;
Fixed: NPCs know who their husband/wife is.
Fixed: the prompt specifically indicates (player) for AI if it is a player.
Added: NPCs receive information about which settlements they have visited and when.
And... more.

更新于:10 月 13 日 上午 6:40
作者:MFive

Support 1.3.1;
Workshop Purchase from NPCs - now you can buy workshops from other characters;
playerdescription.txt file - describe your character for more realistic dialogues;
Last Interaction Time - correct display of 'never', 'now', 'X days ago'
Wanderers - fixed display of NPCs without kingdom allegiance;
NPCs can send messengers to you, and NPCs initiate conversations;

更新于:10 月 10 日 下午 8:40
作者:MFive

Minor changes.