tModLoader
Evil Bosses Rework
Mostrando 1-2 de 2 aportaciones
Actualización: 22 SEP a las 5:06

v0.2
-Evil biome enemies now deal 50% less damage if the world evil boss has not been killed yet. In hardmode, evil biome enemies only deal +50% damage as supposed to +100% if no mech boss has been killed yet.
-Nerfed Corruptors, fire rate halved, added visible telegraph to spit attack.
-Nerfed Ichor stickers, fire rate significantly reduced, added particle effects to indicate that it is about to spit.
-Added a toggle for enemy reworks.

Actualización: 19 SEP a las 1:19

v0.1
-Released