tModLoader
Evil Bosses Rework
Показване на 1 — 2 от 2 постъпления
Обновление: 22 септ. в 5:06

v0.2
-Evil biome enemies now deal 50% less damage if the world evil boss has not been killed yet. In hardmode, evil biome enemies only deal +50% damage as supposed to +100% if no mech boss has been killed yet.
-Nerfed Corruptors, fire rate halved, added visible telegraph to spit attack.
-Nerfed Ichor stickers, fire rate significantly reduced, added particle effects to indicate that it is about to spit.
-Added a toggle for enemy reworks.

Обновление: 19 септ. в 1:19

v0.1
-Released