tModLoader

tModLoader

Evil Bosses Rework
Viser 1–2 av 2 bidrag
Oppdatering: 22. sep. @ 5.06

v0.2
-Evil biome enemies now deal 50% less damage if the world evil boss has not been killed yet. In hardmode, evil biome enemies only deal +50% damage as supposed to +100% if no mech boss has been killed yet.
-Nerfed Corruptors, fire rate halved, added visible telegraph to spit attack.
-Nerfed Ichor stickers, fire rate significantly reduced, added particle effects to indicate that it is about to spit.
-Added a toggle for enemy reworks.

Oppdatering: 19. sep. @ 1.19

v0.1
-Released