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Evil Bosses Rework
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Update: Sep 22 @ 5:06am

v0.2
-Evil biome enemies now deal 50% less damage if the world evil boss has not been killed yet. In hardmode, evil biome enemies only deal +50% damage as supposed to +100% if no mech boss has been killed yet.
-Nerfed Corruptors, fire rate halved, added visible telegraph to spit attack.
-Nerfed Ichor stickers, fire rate significantly reduced, added particle effects to indicate that it is about to spit.
-Added a toggle for enemy reworks.

Update: Sep 19 @ 1:19am

v0.1
-Released