Arma 3
Zero Line: Zaporizhzhia Sunrise
Visualizzazione di 1-10 elementi su 12
< 1  2 >
Aggiornamento: 2 ott, 12:12

-enhanced hide terrain modules for probably ~2000 more hidden objects to improve fps for low end pcs. -reduced friendly AI from 6 to 4, increased commnader resource slightly for a truely RTS feeling with minimal help. -deleted mi-28 support as it got destroyed quickly and only added more lag. - deleted 10 or so objects players likely wouldn't notice. I believe now the mission should be playable on any PC so long as it isn't dogs%?t. Make sure you're viewdistance isn't over 3000 probably because there is alot of decorated area. so far its been real smooth and fun!

Aggiornamento: 25 set, 10:57

Aggiornamento: 25 set, 2:42

it broke for about 12 hours im very sorry it was my fault i uncheck player from general by accident.

Aggiornamento: 24 set, 14:06

added a couple buildings. city is almost completed and i'd say at this point is about 2/3 custoized from original. testing somemore. only maybe 5 updates to go until its done.

Aggiornamento: 23 set, 11:34

changes in object behaviour to increase performance and deleted about 10 objects.

Aggiornamento: 19 set, 19:21

fine tuning not much

Aggiornamento: 18 set, 20:34

slight polish nothing crazy maybe halfway there? still need that cinematic for immersion and couple more things

Aggiornamento: 18 set, 12:24

performance update and balancing.

Aggiornamento: 17 set, 13:43

add simulation manager, more hide terrrain, think i might have fixed the factions, balanced resources, and spawn system going to test soon.

Aggiornamento: 12 set, 14:30

-performance enhancement -harder difficulty -more ukranians -one less dependency