Arma 3
Zero Line: Zaporizhzhia Sunrise
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Update: Oct 2 @ 12:12pm

-enhanced hide terrain modules for probably ~2000 more hidden objects to improve fps for low end pcs. -reduced friendly AI from 6 to 4, increased commnader resource slightly for a truely RTS feeling with minimal help. -deleted mi-28 support as it got destroyed quickly and only added more lag. - deleted 10 or so objects players likely wouldn't notice. I believe now the mission should be playable on any PC so long as it isn't dogs%?t. Make sure you're viewdistance isn't over 3000 probably because there is alot of decorated area. so far its been real smooth and fun!

Update: Sep 25 @ 10:57am

Update: Sep 25 @ 2:42am

it broke for about 12 hours im very sorry it was my fault i uncheck player from general by accident.

Update: Sep 24 @ 2:06pm

added a couple buildings. city is almost completed and i'd say at this point is about 2/3 custoized from original. testing somemore. only maybe 5 updates to go until its done.

Update: Sep 23 @ 11:34am

changes in object behaviour to increase performance and deleted about 10 objects.

Update: Sep 19 @ 7:21pm

fine tuning not much

Update: Sep 18 @ 8:34pm

slight polish nothing crazy maybe halfway there? still need that cinematic for immersion and couple more things

Update: Sep 18 @ 12:24pm

performance update and balancing.

Update: Sep 17 @ 1:43pm

add simulation manager, more hide terrrain, think i might have fixed the factions, balanced resources, and spawn system going to test soon.

Update: Sep 12 @ 2:30pm

-performance enhancement -harder difficulty -more ukranians -one less dependency