Arma 3
Zero Line: Zaporizhzhia Sunrise
Menampilkan1-10 dari 12 kiriman
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Pembaruan: 2 Okt @ 12:12pm
berdasarkan GG Alien

-enhanced hide terrain modules for probably ~2000 more hidden objects to improve fps for low end pcs. -reduced friendly AI from 6 to 4, increased commnader resource slightly for a truely RTS feeling with minimal help. -deleted mi-28 support as it got destroyed quickly and only added more lag. - deleted 10 or so objects players likely wouldn't notice. I believe now the mission should be playable on any PC so long as it isn't dogs%?t. Make sure you're viewdistance isn't over 3000 probably because there is alot of decorated area. so far its been real smooth and fun!

Pembaruan: 25 Sep @ 10:57am
berdasarkan GG Alien

Pembaruan: 25 Sep @ 2:42am
berdasarkan GG Alien

it broke for about 12 hours im very sorry it was my fault i uncheck player from general by accident.

Pembaruan: 24 Sep @ 2:06pm
berdasarkan GG Alien

added a couple buildings. city is almost completed and i'd say at this point is about 2/3 custoized from original. testing somemore. only maybe 5 updates to go until its done.

Pembaruan: 23 Sep @ 11:34am
berdasarkan GG Alien

changes in object behaviour to increase performance and deleted about 10 objects.

Pembaruan: 19 Sep @ 7:21pm
berdasarkan GG Alien

fine tuning not much

Pembaruan: 18 Sep @ 8:34pm
berdasarkan GG Alien

slight polish nothing crazy maybe halfway there? still need that cinematic for immersion and couple more things

Pembaruan: 18 Sep @ 12:24pm
berdasarkan GG Alien

performance update and balancing.

Pembaruan: 17 Sep @ 1:43pm
berdasarkan GG Alien

add simulation manager, more hide terrrain, think i might have fixed the factions, balanced resources, and spawn system going to test soon.

Pembaruan: 12 Sep @ 2:30pm
berdasarkan GG Alien

-performance enhancement -harder difficulty -more ukranians -one less dependency