Arma 3
Zero Line: Zaporizhzhia Sunrise
Näytetään 1–10 / 12
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Päivitys: 2.10. klo 12.12
tekijältä GG Alien

-enhanced hide terrain modules for probably ~2000 more hidden objects to improve fps for low end pcs. -reduced friendly AI from 6 to 4, increased commnader resource slightly for a truely RTS feeling with minimal help. -deleted mi-28 support as it got destroyed quickly and only added more lag. - deleted 10 or so objects players likely wouldn't notice. I believe now the mission should be playable on any PC so long as it isn't dogs%?t. Make sure you're viewdistance isn't over 3000 probably because there is alot of decorated area. so far its been real smooth and fun!

Päivitys: 25.9. klo 10.57
tekijältä GG Alien

Päivitys: 25.9. klo 2.42
tekijältä GG Alien

it broke for about 12 hours im very sorry it was my fault i uncheck player from general by accident.

Päivitys: 24.9. klo 14.06
tekijältä GG Alien

added a couple buildings. city is almost completed and i'd say at this point is about 2/3 custoized from original. testing somemore. only maybe 5 updates to go until its done.

Päivitys: 23.9. klo 11.34
tekijältä GG Alien

changes in object behaviour to increase performance and deleted about 10 objects.

Päivitys: 19.9. klo 19.21
tekijältä GG Alien

fine tuning not much

Päivitys: 18.9. klo 20.34
tekijältä GG Alien

slight polish nothing crazy maybe halfway there? still need that cinematic for immersion and couple more things

Päivitys: 18.9. klo 12.24
tekijältä GG Alien

performance update and balancing.

Päivitys: 17.9. klo 13.43
tekijältä GG Alien

add simulation manager, more hide terrrain, think i might have fixed the factions, balanced resources, and spawn system going to test soon.

Päivitys: 12.9. klo 14.30
tekijältä GG Alien

-performance enhancement -harder difficulty -more ukranians -one less dependency