Garry's Mod

Garry's Mod

HALF-LIFE 2 Team Elimination
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更新于:10 月 22 日 下午 7:08
作者:2cwldys

- wallhammer model added for combine, small percent chance to spawn:
‎ ‎ ‎ ‎ - given a guaranteed fast headcrab canister
‎ ‎ ‎ ‎ - ability to run very fast at the enemy, faster than most enemies
‎ ‎ ‎ ‎ - alternative heavier combine footsteps
‎ ‎ ‎ ‎ - unique death sounds
‎ ‎ ‎ ‎ - given a riot shield

- additional dependencies added that assist with realism and gameplay

UPDATE YOUR DEPENDENCIES PLEASE!

更新于:10 月 21 日 下午 7:29
作者:2cwldys

- medic model is now a 20% chance on the resistance team, more on par to combine model balance

更新于:10 月 21 日 下午 6:46
作者:2cwldys

- combine overlays are no longer visible if the player is dead
- elite protection unit now has a custom yellow combine overlay
- dispatch voices now play for the client at 20% volume, toggleable with te_dispatchvoices 0/1

更新于:10 月 20 日 下午 9:00
作者:2cwldys

- additional infestation sound added, using hl2's playground_memory.wav
- player now automatically switches to gravity gun gloves when a grenade is thrown (instead of automatically anything else)
- te_kill_afks convar added, 0/1, determines if inactive players are automatically slain after 1 minute of inactivity
- te_afk_timeout convar added, amount in seconds determine when players are slain for inactivity (default 60s)
- civil protection now have ambient radio chatter, just like their combine soldier comrades (8 possible sounds, as of now)
- reagdoll removed as addon dependency, as default deaths with realistic inertial redux works fine
- zombie invasions now have +5 (15) additional zombies when player count is higher than 16
- te_overlay client convar added, combine overlays, optional toggleable with 0/1
- custom overlay for the combine shotgunner
- base_gmodentity error fixes

UPDATE YOUR DEPENDENCIES PLEASE!

更新于:9 月 9 日 下午 9:36
作者:2cwldys

- more robust spawn point checking
- hl:a grunt with glowlib support dependency added, 40% chance to spawn as hl:a grunt
- fixed minor bug where sometimes metropolice spawned with only pistols (even though that is metal and lore accurate asf)
- more hl:a alyx weapons are now being used, damage significantly lowered forcefully:
‎ - suppressor lmg spawn chance given to ordinal, does 5 DMG a shot
‎ - OCIPR does 15 damage a shot now, ordinal only
‎ - OSIPS does 10 damage now, grunt only
- round is now active message displays when players unfreeze after round start
- automatic forced to spectator if AFK for longer than 1 minute
- last man standing now only checks upon player deaths
- citizens zombie reskin addon dependency added

UPDATE YOUR DEPENDENCIES PLEASE

更新于:9 月 9 日 上午 12:15
作者:2cwldys

<minor verbosity changes in text>

更新于:9 月 8 日 下午 11:44
作者:2cwldys

- zombie invasion mod addon incorporated, maximum of 10 zombies a map, 10% chance of invasion
- alternative robust way to clean up maps without wiping serverside entity edits
- 10% chance to spawn as combine super soldier elite, with pulse orb
- changed team select reminder message to !menu
- annoying bugfixes finally squashed
- !thirdperson chat command support
- last man standing is NOW fixed
- npcs now ignore spectators

CHECK YOUR ADDON DEPENDENCIES PLEASE!

更新于:9 月 7 日 下午 11:21
作者:2cwldys

- !fixspawn in chat now attempts to fix spawn placement early in a round (10s), in case player gets stuck in map
- Hold TAB to view scoreboard message now commented out, for more immersive HUD other than round timer

更新于:9 月 7 日 下午 9:56
作者:2cwldys

- scoreboard code fixes
- players no longer collide into eachother within first 12s of a round
- "te_shuffle" command added, that shuffles players onto both TEAMS, admin only
- falldamage is actually enabled now
- last man standing fixes

更新于:9 月 7 日 上午 10:01
作者:2cwldys

<disregard>