Garry's Mod

Garry's Mod

HALF-LIFE 2 Team Elimination
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更新于:9 月 5 日 下午 6:51
作者:2cwldys

- fixed vortigaunt not spawning with weapons (whoopsie!)
- gave motion tracker SWEP to all resistance (at least one team can find each-other now on bigger maps)
- vortigaunt maxArmor raised to 75

更新于:9 月 5 日 下午 4:24
作者:2cwldys

- minor hotfix to ordinal death sounds (Hz rate issues)

更新于:9 月 5 日 下午 3:50
作者:2cwldys

- vortigaunts can no longer pick up any entities/weapons
- tfa hl2 grenade replaced again with original, SWEP was buggy/not working as expected
- "te_ambient" client convar added, defaults to "1", plays HL2 ambient music at low volume (more tracks to come)
- metropolice, combine, and ordinal death sounds now operate on seperate sound tables
- rounds now end properly, allowing free movement VS instant end of round

更新于:9 月 4 日 下午 9:29
作者:2cwldys

- added 10% chance for resistance to spawn as vortigaunt
- vortigaunt subclass has 25 HP, but can self heal shield HP to 100 from 10
- vortigaunt subclass always has access to bugbait
- "te_shout_vortigese" added, for occasional vortigaunt banter shouts
- 5% chance rebels will spawn with a TFA hl2 crossbow instead, replacing all primary weapons
- ordinal combine now have fast headcrab canister instead of the default
- replaced default HL2 nade with tfa_hl2_grenade instead, additional code to ensure SWEP functionality
- vortigaunt swep and playermodel added as external addon dependency, check your dependencies!
- dark screen that indicates you are dead or spectating has been commented out
- due to issues with manhacks swep, obtaining viscerators removes any frags at spawn
- ply:SelectWeapon() now uses the provided primary weapon at spawn

更新于:9 月 4 日 下午 6:29
作者:2cwldys

- ordinals are now 20% chance to spawn
- ordinals are given a 5% height increase
- ordinals have 5% chance to spawn with HL:A heavy shotgun (very lethal at close range)
- ordinals now have 25 armor and more reduced movement speed
- ordinals are given a 100% chance access to headcrab canister swep
- combine shotgunner model now given if the player is non metrocop or ordinal, when given shotgun
- for balancing reasons metrocops no longer can spawn with AR2 pulse rifle
- significant rearranging of roundstart code for model adjustment
- no hev hands addon dependency added
- TFA HL:A weapons dependency added

更新于:9 月 3 日 下午 8:36
作者:2cwldys

- add support for zippy's gore mod, dismemberment always set to 1 by gamemode on init

更新于:9 月 3 日 下午 8:00
作者:2cwldys

- new resistance voice lines "te_shout_manhacks" and "te_shout_headcrabs"
- fixed cl_menu closemenu to allow unfrozen spectator
- added the new alyx sounds to resource path
- muted default gmod death sound

更新于:9 月 3 日 下午 7:02
作者:2cwldys

- added glowlib metropolice pack models
- glowlib metropolice now feature HD models and elite protection unit
- occasional half life alyx combine radio chatter for combine soldiers
- all combine soldiers now have custom ordinal or armored playermodels with glowlib
- cl_menu closing error fixes

更新于:9 月 2 日 下午 12:47
作者:2cwldys

- added headcrab canister spawner addon as weapon for combine
- cl_menu cleaned up and made to look more spiffy
- addon has proper icon in gmod dashboard now
- more robust win check conditions to account for NPC killedBy deaths

更新于:8 月 31 日 下午 10:56
作者:2cwldys

- global chat disabled during rounds, so (U Key, Default) is how you access team chat
- voice chat is now team only, until rounds end, allowing a brief period of global communication
- enemy players no longer draw target HUD when mousing over them
- kill feed is now disabled globally for all clients