Garry's Mod

Garry's Mod

HALF-LIFE 2 Team Elimination
正在显示第 51 - 60 项,共 105 项条目
< 1 ... 4  5  6  7  8 ... 11 >
更新于:10 月 27 日 下午 9:46
作者:2cwldys

- players should no longer be able to noclip around when there is a round draw
- when an actual draw happens, it is now announced in chat, requiring players on both teams
- player and NPC no collision dependency removed as rollermines would be considered useless
- there is now a 5% chance to spawn an antlion grub near the bugbait user, squashing them offers minor health
- resistance players have 10% chance to spawn with a weapon_rpg when 16 or more players
- players when in spectator team aren't forced to spawn anymore when a round starts
- turret placer SWEP added as percent chance to spawn for combine, one use per life
- rollermine placer SWEP added, percent chance to spawn for combine, one use per life
- thumper placer SWEP added, percent chance to spawn for combine, combine may repel antlions and set up small bases on maps
- resistance EMP tool users can now hack turrets by using +USE on them, to use against the combine
- resistance EMP tool users can now destroy placeable combine thumpers by pressing E in vicinity
- if combine player gets turret they cannot get rollermine, or vice versa

UPDATE YOUR DEPENDENCIES PLEASE!

https://www.youtube.com/watch?v=VhRyMcGnRFM

https://www.youtube.com/watch?v=J-S8KW5E11I

更新于:10 月 26 日 下午 8:29
作者:2cwldys

<minor bugfixing>

更新于:10 月 26 日 下午 8:00
作者:2cwldys

- Hunter Commander SWEP added, that allows full functional control of a combine hunter that functions with the gamemode, nerfed from 210 (base game) HP to 150. 50% chance to spawn on the 5% chance you become a combine elite.

MOUSE1: Summons a single hunter (on cooldown for 1hr so it prevents abuse) MOUSE2: Move to spot, attack target R: Toggle follow, follows and engages

更新于:10 月 26 日 下午 2:00
作者:2cwldys

<minor bugfixing>

更新于:10 月 26 日 下午 1:49
作者:2cwldys

Slow walking added, 1/2s your walking speed, but silences your footsteps completely and entirely.

- te_slowwalk_toggle 0/1 (0 default) added - client convar that determines if slowwalking is toggleable
- te_slowwalk_speed <#> (0.5 default) - server command, that enforces slowwalk speed
- te_slowwalk_bind <INPUT,INPUT> (MOUSE_MIDDLE,MOUSE_4 default) - client command that enforces binds for slow walking

To bind them to other keys outside of gamemode default, you may bind +te_slowwalk to any key.

更新于:10 月 26 日 上午 10:42
作者:2cwldys

- players no longer make sound when crouch walking
- certain rebel playermodels should get their crowbar weapon now

更新于:10 月 26 日 上午 9:55
作者:2cwldys

- black mesa east HEV rebel soldier added as 5% chance, with custom destructive grenade arsenal, ambient HEV noise, sprint sounds, and death sounds
- zippy gore mod gib amount reduced to "25"vs"200" to reduce overall lag and provide optimization for MP play
- there is now 10% chance to spawn with a revolver with 6 additional shots instead of the usual pistol
- 20% chance now to spawn more elite combine soldiers on IsCitadelNexusMap() instead of 100% chance
- zippy gore mod is now forcefully enabled by default with the gamemode
- entropy zero 2 grenades added as dependencies

UPDATE YOUR DEPENDENCIES PLEASE!

更新于:10 月 25 日 上午 8:40
作者:2cwldys

<minor bugfixing>

更新于:10 月 25 日 上午 7:34
作者:2cwldys

- if map IsPrisonMap(), combine soldiers are replaced with prison guards
- if IsPrisonMap() or IsCitadelNexusMap() or IsNonCityMap(), metropolice no longer spawn
- if map IsCitadelNexusMap(), combine soldiers are replaced with more elite reskin, with AR2 arsenal, no alt ball fire
- custom overlay for the prison guards and elite combine soldiers (defending prison, novaprospekt, nexus, or citadel maps)
- some if-condition tweaks in regards to previous wallhammer model additions getting things they shouldn't be
- last man standing sounds should play more accurately to client rather than emitting from player server-side
- last man standing global message no longer shows to the lastRed or lastBlue player

-- Helper function to detect if map is a prison-type local function IsPrisonMap() local mapName = game.GetMap():lower() return mapName:find("prison") or mapName:find("jail") or mapName:find("block") or mapName:find("novaprospekt") or mapName:find("nova") or mapName:find("prospekt") end -- Helper function to detect if map is combine-citadel type local function IsCitadelNexusMap() local mapName = game.GetMap():lower() return mapName:find("citadel") or mapName:find("nexus") or mapName:find("reactor") end -- Helper function to detect if map is outlandish local function IsNonCityMap() local mapName = game.GetMap():lower() return mapName:find("outlands") end

更新于:10 月 24 日 下午 10:00
作者:2cwldys

<minor bugfixing>