Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Captured Vehicle Skins (CVS)
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更新于:10 月 2 日 上午 7:35

Public Version v1.1.1

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This content update adds 6 historically inspired skin for the KV-1 M1941 and OT-34-85 (Flame).

✅ Included Paint Variants (texture suffixes):

- #beute_1 - KV-1 M1941 [Pz.Kpf.Wg. KW-1C 756(r)]
- #beute_winter_1 - KV-1 M1941 [Pz.Kpf.Wg. KW-1C 756(r)]
- #beute_1 - OT-34-85 (Flame) [Flamm-Pz.Kw. T-34-85(r)]
- #beute_2 - OT-34-85 (Flame) [Flamm-Pz.Kw. T-34-85(r)]
- #beute_3 - OT-34-85 (Flame) [Flamm-Pz.Kw. T-34-85(r)]
- #beute_winter_1 - OT-34-85 (Flame) [Flamm-Pz.Kw. T-34-85(r)]

Category: Captured (US use of captured vehicles)

This content update adds 4 historically inspired skin for the Pz.Kpfw Tiger II Ausf.B (Early).

✅ Included Paint Variants (texture suffixes):

- #captured_1 - Pz.Kpfw Tiger II Ausf.B (Early) [King Tiger]
- #captured_2 - Pz.Kpfw Tiger II Ausf.B (Early) [King Tiger]
- #captured_winter_1 - Pz.Kpfw Tiger II Ausf.B (Early) [King Tiger]
- #captured_winter_2 - Pz.Kpfw Tiger II Ausf.B (Early) [King Tiger]

This variants are available via "texmods" and will appear in dropdowns in Conquest and the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable in other games modes (Skirmish, local multiplayer, etc.) during missions.

⚠ Technical Note – Tactical Numbers:

The base KV-1 M1941 and OT-34-85 (Flame) has enumerator = ru1 and Pz.Kpfw Tiger II Ausf.B (Early) has enumerator = ger defined in its .def file, which automatically overlays Soviet-style and German-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully usable in Conquest and Editor with texmods

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

Known Limitations in Conquest:

- Conquest does not let you disable enumerators per custom texmod yet.

- The only workaround is to disable enumerators globally, which also removes markings from enemy tanks — not ideal for captured/beute skins.

更新于:9 月 28 日 上午 6:45

Public Version v1.1.0

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This content update adds 11 historically inspired skin for the BA-10, IS-2 M1943, IS-2 M1944 and T-34-85 M1944.

✅ Included Paint Variants (texture suffixes):

- #beute_1 - BA-10 [Pz.Sp.Wg. BA 203(r)]
- #beute_1 - IS-2 M1943 [Pz.Kpfw. JS (r)]
- #beute_winter_1 - IS-2 M1943 [Pz.Kpfw. JS (r)]
- #beute_1 - IS-2 M1944 [Pz.Kpfw. JS (r)]
- #beute_2 - IS-2 M1944 [Pz.Kpfw. JS (r)]
- #beute_winter_1 - IS-2 M1944 [Pz.Kpfw. JS (r)]
- #beute_winter_2 - IS-2 M1944 [Pz.Kpfw. JS (r)]
- #beute_1 - T-34-85 M1944 [Pz.Kpf.Wg. T-34/85 747(r)]
- #beute_2 - T-34-85 M1944 [Pz.Kpf.Wg. T-34/85 747(r)]
- #beute_3 - T-34-85 M1944 [Pz.Kpf.Wg. T-34/85 747(r)]
- #beute_winter_1 - T-34-85 M1944 [Pz.Kpf.Wg. T-34/85 747(r)]

This variants are available via "texmods" and will appear in dropdowns in Conquest and the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable in other games modes (Skirmish, local multiplayer, etc.) during missions.

⚠ Technical Note – Tactical Numbers:

The base BA-10 has enumerator = ru2 and IS-2 M1943, IS-2 M1944, T-34-85 M1944 have enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully usable in Conquest and Editor with texmods

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

Known Limitations in Conquest:

- Conquest does not let you disable enumerators per custom texmod yet.

- The only workaround is to disable enumerators globally, which also removes markings from enemy tanks — not ideal for captured/beute skins.

更新于:9 月 21 日 上午 6:24

Public Version v1.0.9

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This content update adds three historically inspired skin for the KV-1 M1939.

✅ Included Paint Variants (texture suffixes):

- #beute_1 - KV-1 M1939 [Pz.Kpf.Wg. KW-1A 753(r)]
- #beute_2 - KV-1 M1939 [Pz.Kpf.Wg. KW-1A 753(r)]
- #beute_winter_1 - KV-1 M1939 [Pz.Kpf.Wg. KW-1A 753(r)]

This variants are available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

Fixes:

- Removed "fight_faschists_decal" and "regiment_decal" from KV-1 M1939 random details list, and add them as fixed decals to new created skins: #1, #2, #3, #winter2, #winter3 and #winter4.

⚠ Technical Note – Tactical Numbers:

The base KV-1 M1939 has enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins

更新于:9 月 19 日 下午 6:31

Public Version v1.0.8

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This content update adds five historically inspired skin for the T-34 M1942.

✅ Included Paint Variants (texture suffixes):

- #beute_2 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]
- #beute_3 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]
- #beute_4 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]
- #beute_5 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]
- #beute_6 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]

This variants are available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

⚠ Technical Note – Tactical Numbers:

The base T-34 M1942 has enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins

更新于:9 月 2 日 下午 2:56

Public Version v1.0.7

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This small content update adds one historically inspired skin for the T-34 M1942, the first Beutepanzer in this mod to feature a Dunkelgelb repaint — reflecting the Wehrmacht’s shift in early 1943 from the previous Dunkelgrau base color to the new standard camouflage tone for captured vehicles.

✅ Included Paint Variants (texture suffixes):

- #beute_1 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]

This variant is available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

Small Fixes:

- Removed 3 duplicate texmods for Pz.Kpfw Panther Ausf.A

⚠ Technical Note – Tactical Numbers:

The base T-34 M1942 has enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins

更新于:9 月 1 日 下午 7:10

Public Version v1.0.6

Changelog:

Additions:

Category: Trophy (Soviet use of captured vehicles)

Content for the New Feature: Tank Platoon Concept

Added 3× T-5 Pantera medium tanks, each with unique tactical numbers (503, 513 and 518).

✅ Included Paint Variants (texture suffixes):

1. #trophy_1 - Pz.Kpfw Panther Ausf.A [T-5 Pantera]
2. #trophy_2 - Pz.Kpfw Panther Ausf.A [T-5 Pantera]
3. #trophy_3 - Pz.Kpfw Panther Ausf.A [T-5 Pantera]

These variant are available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

⚠ Technical Note – Tactical Numbers:

The base Pz.Kpfw Panther Ausf.A has enumerator = ger defined in its .def file, which automatically overlays German-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins

更新于:8 月 30 日 下午 5:08

Public Version v1.0.5.1

Changelog:

Small Fixes:

- Removed 4 duplicate texmods for KV-1E.

更新于:8 月 30 日 下午 4:28

Public Version v1.0.5

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

New Feature: Tank Platoon Concept
This update introduces a new historical concept to CVS: a complete German Beutepanzer platoon.

Added 5× T-70M (743(r) light tanks, each with unique tactical numbers (1–5).

Together, these vehicles form a historically-inspired leichter Beutepanzerzug (light captured tank platoon), reflecting Wehrmacht practice of numbering captured tanks within the same unit.

This is the first step in expanding CVS beyond individual skins, moving towards organized platoon sets for more immersive scenarios.

✅ Included Paint Variants (texture suffixes):

1. #beute_1 - T-70M M1943 [Pz.Kpfw. T-70 (r)]
2. #beute_2 - T-70M M1943 [Pz.Kpfw. T-70 (r)]
3. #beute_3 - T-70M M1943 [Pz.Kpfw. T-70 (r)]
4. #beute_4 - T-70M M1943 [Pz.Kpfw. T-70 (r)]
5. #beute_5 - T-70M M1943 [Pz.Kpfw. T-70 (r)]

These variant are available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

⚠ Technical Note – Tactical Numbers:

The base T-70M M1943 has enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins

更新于:8 月 30 日 上午 7:31

Public Version v1.0.4

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This content update adds 4 historically-inspired skin for the KV-1E. This textures are available via Change Paint Scheme (as #variants) or through manual Editor assignment.

✅ Included Paint Variants (texture suffixes):

1. #beute_1 - KV-1E [Pz.Kpf.Wg. KW-1B 755(r)]
2. #beute_2 - KV-1E [Pz.Kpf.Wg. KW-1B 755(r)]
3. #beute_winter_1 - KV-1E [Pz.Kpf.Wg. KW-1B 755(r)]
4. #beute_winter_2 - KV-1E [Pz.Kpf.Wg. KW-1B 755(r)]

These variant are available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

Fixes:

1. Added missing winter2 track texture for T-34 M1941 (Vanilla issue).

2. Assigned proper base textures for the entire KV-1 family, avoiding texture overlaps that previously defaulted to kv1_40 (Vanilla issue).

3. Fixed KV-1E under shields showing textures from kv1_40 by creating a separate texture category (Vanilla issue).

4. Corrected destruction models (X and XX) for KV-1 M1940, which incorrectly displayed KV-1E shields. Reworked the logic in .def, .mdl and .mtl files so they now render properly (Vanilla issue).

⚠ Technical Note – Tactical Numbers:

The base KV-1E has enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins

更新于:8 月 27 日 下午 6:09

Public Version v1.0.3

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This small content update adds one historically-inspired skin for the KV-1 M1940, depicting how the Wehrmacht repainted vehicles after capture. This texture is available via Change Paint Scheme (as #variants) or through manual Editor assignment.

✅ Included Paint Variants (texture suffixes):

- #beute_1 - KV-1 M1940 [Pz.Kpf.Wg. KW-1A 753(r)]

These variant is available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

Fixes:

- Resolved missing texture issue for #beute_1 on T-34 M1941.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only pre-placed vehicles with texmods set and launched directly will retain custom skins