Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Captured Vehicle Skins (CVS)
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Päivitys: 12.10. klo 18.55
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Public Version v1.1.3

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This content update adds 9 historically inspired skin for the T-60 M1941, T-34 M1943 and T-34 M1940.

✅ Included Paint Variants (texture suffixes):

- #beute_1 - T-60 M1941 [Pz.Kpf.Wg. T-60 743(r)]
- #beute_winter_1 - T-60 M1941 [Pz.Kpf.Wg. T-60 743(r)]
- #beute_1 - T-34 M1943 [Pz.Kpf.Wg. T-34/76E 747(r)]
- #beute_2 - T-34 M1943 [Pz.Kpf.Wg. T-34/76E 747(r)]
- #beute_3 - T-34 M1943 [Pz.Kpf.Wg. T-34/76E 747(r)]
- #beute_winter_1 - T-34 M1943 [Pz.Kpf.Wg. T-34/76E 747(r)]
- #beute_1 - T-34 M1940 [Pz.Kpf.Wg. T-34/76A 747(r)]
- #beute_2 - T-34 M1940 [Pz.Kpf.Wg. T-34/76A 747(r)]
- #beute_winter_1 - T-34 M1940 [Pz.Kpf.Wg. T-34/76A 747(r)]

This variants are available via "texmods" and will appear in dropdowns in Conquest and the Editor.

If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable in other games modes (Skirmish, local multiplayer, etc.) during missions.

Fixes:

Removed duplicate skins for T-26 M1931, KhT-26 and T-26 M1939.

Improvements:

Reducing mod size by about 50%

⚠ Technical Note – Tactical Numbers:

The base T-34 M1943 and T-34 M1940 has enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully usable in Conquest and Editor with texmods

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

Known Limitations in Conquest:

- Conquest does not let you disable enumerators per custom texmod yet.

- The only workaround is to disable enumerators globally, which also removes markings from enemy tanks — not ideal for captured/beute skins.

Päivitys: 11.10. klo 7.25
tekijältä Aquasp

Public Version v1.1.2

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This medium content update adds 18 historically inspired skin for the BA-10, T-27, BA-20, BA-20 Command, FAI-M, BA-64B, T-26 M1931, KhT-26 and T-26 M1939.

✅ Included Paint Variants (texture suffixes):

- #beute_winter_1 - BA-10 [Pz.Sp.Wg. BA 203(r)]
- #beute_1 - T-27 [Pz.Kpf.Wg. T-27A 734(r)]
- #beute_winter_1 - T-27 [Pz.Kpf.Wg. T-27A 734(r)]
- #beute_1 - BA-20 [Pz.Sp.Wg. BA 202(r)]
- #beute_winter_1 - BA-20 [Pz.Sp.Wg. BA 202(r)]
- #beute_winter_2 - BA-20 [Pz.Sp.Wg. BA 202(r)]
- #beute_1 - BA-20 Command [Pz.Sp.Wg. BA 202(r) (Funk)]
- #beute_winter_1 - BA-20 Command [Pz.Sp.Wg. BA 202(r) (Funk)]
- #beute_1 - FAI-M [Pz.Sp.Wg. FAI (r)]
- #beute_winter_1 - FAI-M [Pz.Sp.Wg. FAI (r)]
- #beute_1 - BA-64B [Pz.Sp.Wg. BA-64 (r)]
- #beute_winter_1 - BA-64B [Pz.Sp.Wg. BA-64 (r)]
- #beute_1 - T-26 M1931 [Pz.Kpf.Wg. T-26A 737(r)]
- #beute_winter_1 - T-26 M1931 [Pz.Kpf.Wg. T-26A 737(r)]
- #beute_1 - KhT-26 [Flamm. Pz.Kpf.Wg. T-26A 737(r)]
- #beute_winter_1 - KhT-26 [Flamm. Pz.Kpf.Wg. T-26A 737(r)]
- #beute_1 - T-26 M1939 [Pz.Kpf.Wg. T-26C 740(r)]
- #beute_winter_1 - T-26 M1939 [Pz.Kpf.Wg. T-26C 740(r)]

This variants are available via "texmods" and will appear in dropdowns in Conquest and the Editor.

If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable in other games modes (Skirmish, local multiplayer, etc.) during missions.

Fixes:

Added zimmerit paste for Pz.Kpfw Panther Ausf.A.because that's how it is historically.

Affected skins:

#trophy_1
#trophy_2
#trophy_3


⚠ Technical Note – Tactical Numbers:

The base BA-20, BA-20 Command, FAI-M, BA-64B and T-26 M1939 has enumerator = ru1 and BA-10 has enumerator = ru2 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully usable in Conquest and Editor with texmods

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

Known Limitations in Conquest:

- Conquest does not let you disable enumerators per custom texmod yet.

- The only workaround is to disable enumerators globally, which also removes markings from enemy tanks — not ideal for captured/beute skins.

Päivitys: 2.10. klo 7.35
tekijältä Aquasp

Public Version v1.1.1

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This content update adds 6 historically inspired skin for the KV-1 M1941 and OT-34-85 (Flame).

✅ Included Paint Variants (texture suffixes):

- #beute_1 - KV-1 M1941 [Pz.Kpf.Wg. KW-1C 756(r)]
- #beute_winter_1 - KV-1 M1941 [Pz.Kpf.Wg. KW-1C 756(r)]
- #beute_1 - OT-34-85 (Flame) [Flamm-Pz.Kw. T-34-85(r)]
- #beute_2 - OT-34-85 (Flame) [Flamm-Pz.Kw. T-34-85(r)]
- #beute_3 - OT-34-85 (Flame) [Flamm-Pz.Kw. T-34-85(r)]
- #beute_winter_1 - OT-34-85 (Flame) [Flamm-Pz.Kw. T-34-85(r)]

Category: Captured (US use of captured vehicles)

This content update adds 4 historically inspired skin for the Pz.Kpfw Tiger II Ausf.B (Early).

✅ Included Paint Variants (texture suffixes):

- #captured_1 - Pz.Kpfw Tiger II Ausf.B (Early) [King Tiger]
- #captured_2 - Pz.Kpfw Tiger II Ausf.B (Early) [King Tiger]
- #captured_winter_1 - Pz.Kpfw Tiger II Ausf.B (Early) [King Tiger]
- #captured_winter_2 - Pz.Kpfw Tiger II Ausf.B (Early) [King Tiger]

This variants are available via "texmods" and will appear in dropdowns in Conquest and the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable in other games modes (Skirmish, local multiplayer, etc.) during missions.

⚠ Technical Note – Tactical Numbers:

The base KV-1 M1941 and OT-34-85 (Flame) has enumerator = ru1 and Pz.Kpfw Tiger II Ausf.B (Early) has enumerator = ger defined in its .def file, which automatically overlays Soviet-style and German-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully usable in Conquest and Editor with texmods

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

Known Limitations in Conquest:

- Conquest does not let you disable enumerators per custom texmod yet.

- The only workaround is to disable enumerators globally, which also removes markings from enemy tanks — not ideal for captured/beute skins.

Päivitys: 28.9. klo 6.45
tekijältä Aquasp

Public Version v1.1.0

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This content update adds 11 historically inspired skin for the BA-10, IS-2 M1943, IS-2 M1944 and T-34-85 M1944.

✅ Included Paint Variants (texture suffixes):

- #beute_1 - BA-10 [Pz.Sp.Wg. BA 203(r)]
- #beute_1 - IS-2 M1943 [Pz.Kpfw. JS (r)]
- #beute_winter_1 - IS-2 M1943 [Pz.Kpfw. JS (r)]
- #beute_1 - IS-2 M1944 [Pz.Kpfw. JS (r)]
- #beute_2 - IS-2 M1944 [Pz.Kpfw. JS (r)]
- #beute_winter_1 - IS-2 M1944 [Pz.Kpfw. JS (r)]
- #beute_winter_2 - IS-2 M1944 [Pz.Kpfw. JS (r)]
- #beute_1 - T-34-85 M1944 [Pz.Kpf.Wg. T-34/85 747(r)]
- #beute_2 - T-34-85 M1944 [Pz.Kpf.Wg. T-34/85 747(r)]
- #beute_3 - T-34-85 M1944 [Pz.Kpf.Wg. T-34/85 747(r)]
- #beute_winter_1 - T-34-85 M1944 [Pz.Kpf.Wg. T-34/85 747(r)]

This variants are available via "texmods" and will appear in dropdowns in Conquest and the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable in other games modes (Skirmish, local multiplayer, etc.) during missions.

⚠ Technical Note – Tactical Numbers:

The base BA-10 has enumerator = ru2 and IS-2 M1943, IS-2 M1944, T-34-85 M1944 have enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully usable in Conquest and Editor with texmods

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

Known Limitations in Conquest:

- Conquest does not let you disable enumerators per custom texmod yet.

- The only workaround is to disable enumerators globally, which also removes markings from enemy tanks — not ideal for captured/beute skins.

Päivitys: 21.9. klo 6.24
tekijältä Aquasp

Public Version v1.0.9

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This content update adds three historically inspired skin for the KV-1 M1939.

✅ Included Paint Variants (texture suffixes):

- #beute_1 - KV-1 M1939 [Pz.Kpf.Wg. KW-1A 753(r)]
- #beute_2 - KV-1 M1939 [Pz.Kpf.Wg. KW-1A 753(r)]
- #beute_winter_1 - KV-1 M1939 [Pz.Kpf.Wg. KW-1A 753(r)]

This variants are available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

Fixes:

- Removed "fight_faschists_decal" and "regiment_decal" from KV-1 M1939 random details list, and add them as fixed decals to new created skins: #1, #2, #3, #winter2, #winter3 and #winter4.

⚠ Technical Note – Tactical Numbers:

The base KV-1 M1939 has enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins

Päivitys: 19.9. klo 18.31
tekijältä Aquasp

Public Version v1.0.8

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This content update adds five historically inspired skin for the T-34 M1942.

✅ Included Paint Variants (texture suffixes):

- #beute_2 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]
- #beute_3 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]
- #beute_4 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]
- #beute_5 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]
- #beute_6 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]

This variants are available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

⚠ Technical Note – Tactical Numbers:

The base T-34 M1942 has enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins

Päivitys: 2.9. klo 14.56
tekijältä Aquasp

Public Version v1.0.7

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

This small content update adds one historically inspired skin for the T-34 M1942, the first Beutepanzer in this mod to feature a Dunkelgelb repaint — reflecting the Wehrmacht’s shift in early 1943 from the previous Dunkelgrau base color to the new standard camouflage tone for captured vehicles.

✅ Included Paint Variants (texture suffixes):

- #beute_1 - T-34 M1942 [Pz.Kpf.Wg. T-34/76C 747(r)]

This variant is available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

Small Fixes:

- Removed 3 duplicate texmods for Pz.Kpfw Panther Ausf.A

⚠ Technical Note – Tactical Numbers:

The base T-34 M1942 has enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins

Päivitys: 1.9. klo 19.10
tekijältä Aquasp

Public Version v1.0.6

Changelog:

Additions:

Category: Trophy (Soviet use of captured vehicles)

Content for the New Feature: Tank Platoon Concept

Added 3× T-5 Pantera medium tanks, each with unique tactical numbers (503, 513 and 518).

✅ Included Paint Variants (texture suffixes):

1. #trophy_1 - Pz.Kpfw Panther Ausf.A [T-5 Pantera]
2. #trophy_2 - Pz.Kpfw Panther Ausf.A [T-5 Pantera]
3. #trophy_3 - Pz.Kpfw Panther Ausf.A [T-5 Pantera]

These variant are available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

⚠ Technical Note – Tactical Numbers:

The base Pz.Kpfw Panther Ausf.A has enumerator = ger defined in its .def file, which automatically overlays German-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins

Päivitys: 30.8. klo 17.08
tekijältä Aquasp

Public Version v1.0.5.1

Changelog:

Small Fixes:

- Removed 4 duplicate texmods for KV-1E.

Päivitys: 30.8. klo 16.28
tekijältä Aquasp

Public Version v1.0.5

Changelog:

Additions:

Category: Beute (German use of captured vehicles)

New Feature: Tank Platoon Concept
This update introduces a new historical concept to CVS: a complete German Beutepanzer platoon.

Added 5× T-70M (743(r) light tanks, each with unique tactical numbers (1–5).

Together, these vehicles form a historically-inspired leichter Beutepanzerzug (light captured tank platoon), reflecting Wehrmacht practice of numbering captured tanks within the same unit.

This is the first step in expanding CVS beyond individual skins, moving towards organized platoon sets for more immersive scenarios.

✅ Included Paint Variants (texture suffixes):

1. #beute_1 - T-70M M1943 [Pz.Kpfw. T-70 (r)]
2. #beute_2 - T-70M M1943 [Pz.Kpfw. T-70 (r)]
3. #beute_3 - T-70M M1943 [Pz.Kpfw. T-70 (r)]
4. #beute_4 - T-70M M1943 [Pz.Kpfw. T-70 (r)]
5. #beute_5 - T-70M M1943 [Pz.Kpfw. T-70 (r)]

These variant are available via "texmods" and will appear in dropdowns in the Editor.
If correctly integrated into the Change Paint Scheme mod (as described step-by-step in info.txt in the mod folder), they will also become selectable during missions.

⚠ Technical Note – Tactical Numbers:

The base T-70M M1943 has enumerator = ru1 defined in its .def file, which automatically overlays Soviet-style tactical numbers. These override or clutter the custom paintwork in-game.

To disable the number overlay (works only in Editor):

- Open the unit in the Editor

- In the enumerator section, set:
digit_folder = no_numbers

This hides the digits without affecting other units and is the recommended approach when using custom skins designed to be clean or already marked.

Compatibility:

- Fully compatible with Change Paint Scheme mod (manual integration required – see info.txt in the mod folder for setup instructions)

- Fully usable in Editor with texmods

Known Limitations in Conquest:

- Conquest does not persist texmods (Season) selections pre-mission at spawn

- Only one pre-placed vehicle with texmods set and launched directly will retain custom skins