Horizon's Gate

Horizon's Gate

Slingshot Knight
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Uppdatering: 15 nov @ 23:42
av Wave

- Added missing ranged and physical elements to a few abilities.

Uppdatering: 15 nov @ 23:21
av Wave

- Tweaked some AoEs to be marginally better.
- Reduced MP costs.

Uppdatering: 15 nov @ 0:07
av Wave

- Made the AI a little more clever with its use of Boot Strap.

Uppdatering: 13 nov @ 5:07
av Wave

- Reduced trigger range of Aspect of Menace. Might improve performance.

Uppdatering: 4 nov @ 1:02
av Wave

Added the following elements to the Shieldshot:
- Shiftcloak weapon (for use with Backstep Shot)
- Breaker weapon (for use with all Breaker abilities)
- Aim (for use with any ability that wants you to be using an Aim-type weapon specifically)

Uppdatering: 13 okt @ 3:21
av Wave

It is now possible to actually lose the slingshot dojo fight. Oops!

Uppdatering: 9 okt @ 22:55
av Wave

Added a few safeguards to Burn Shot so the fire components can't underflow.
Tweaked some characteristics of the slingshot masters.

Uppdatering: 6 okt @ 23:21
av Wave

Added some AI modifiers to passives.

Uppdatering: 2 okt @ 10:24
av Wave

Added some HPbased damage bonus clamping to Goliath's Bane. Thanks again to quo for helping work this out.

Uppdatering: 2 okt @ 9:03
av Wave

Elaster Master (offhand slingshot attack) now works with Opportunist (increase range of slingshot attacks and slingshot knight effects). Thanks to quo for helping identify a workaround.