Horizon's Gate

Horizon's Gate

Slingshot Knight
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Update: Nov 15 @ 11:42pm
by Wave

- Added missing ranged and physical elements to a few abilities.

Update: Nov 15 @ 11:21pm
by Wave

- Tweaked some AoEs to be marginally better.
- Reduced MP costs.

Update: Nov 15 @ 12:07am
by Wave

- Made the AI a little more clever with its use of Boot Strap.

Update: Nov 13 @ 5:07am
by Wave

- Reduced trigger range of Aspect of Menace. Might improve performance.

Update: Nov 4 @ 1:02am
by Wave

Added the following elements to the Shieldshot:
- Shiftcloak weapon (for use with Backstep Shot)
- Breaker weapon (for use with all Breaker abilities)
- Aim (for use with any ability that wants you to be using an Aim-type weapon specifically)

Update: Oct 13 @ 3:21am
by Wave

It is now possible to actually lose the slingshot dojo fight. Oops!

Update: Oct 9 @ 10:55pm
by Wave

Added a few safeguards to Burn Shot so the fire components can't underflow.
Tweaked some characteristics of the slingshot masters.

Update: Oct 6 @ 11:21pm
by Wave

Added some AI modifiers to passives.

Update: Oct 2 @ 10:24am
by Wave

Added some HPbased damage bonus clamping to Goliath's Bane. Thanks again to quo for helping work this out.

Update: Oct 2 @ 9:03am
by Wave

Elaster Master (offhand slingshot attack) now works with Opportunist (increase range of slingshot attacks and slingshot knight effects). Thanks to quo for helping identify a workaround.