Horizon's Gate

Horizon's Gate

Slingshot Knight
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Aggiornamento: 15 nov, 23:42
da Wave

- Added missing ranged and physical elements to a few abilities.

Aggiornamento: 15 nov, 23:21
da Wave

- Tweaked some AoEs to be marginally better.
- Reduced MP costs.

Aggiornamento: 15 nov, 0:07
da Wave

- Made the AI a little more clever with its use of Boot Strap.

Aggiornamento: 13 nov, 5:07
da Wave

- Reduced trigger range of Aspect of Menace. Might improve performance.

Aggiornamento: 4 nov, 1:02
da Wave

Added the following elements to the Shieldshot:
- Shiftcloak weapon (for use with Backstep Shot)
- Breaker weapon (for use with all Breaker abilities)
- Aim (for use with any ability that wants you to be using an Aim-type weapon specifically)

Aggiornamento: 13 ott, 3:21
da Wave

It is now possible to actually lose the slingshot dojo fight. Oops!

Aggiornamento: 9 ott, 22:55
da Wave

Added a few safeguards to Burn Shot so the fire components can't underflow.
Tweaked some characteristics of the slingshot masters.

Aggiornamento: 6 ott, 23:21
da Wave

Added some AI modifiers to passives.

Aggiornamento: 2 ott, 10:24
da Wave

Added some HPbased damage bonus clamping to Goliath's Bane. Thanks again to quo for helping work this out.

Aggiornamento: 2 ott, 9:03
da Wave

Elaster Master (offhand slingshot attack) now works with Opportunist (increase range of slingshot attacks and slingshot knight effects). Thanks to quo for helping identify a workaround.