Rivals of Aether

Rivals of Aether

Mr (Ant) Tenna
Viser 1-10 af 25 forekomster
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Opdatering: 5. nov. kl. 18:48

v3.2

Shadowguy jumps higher, can survive more attacks, and takes out projectiles

Down Strong: Song is now alt dependent

Opdatering: 5. nov. kl. 18:00

v3.1

Shadowguy gets sent less far when being struck by attacks

Various attacks received more knockback, knockback scaling, and hitpause

Utilt's weakhit now sends more vertical

Forward Strong now sends more horizontal, and hitboxes were readusted to line up more with the animation

Opdatering: 5. nov. kl. 17:41

v3.0

Fixed Targeting Issue with Shadow Guy

Opdatering: 5. nov. kl. 17:14

v2.10

I lied again

Neutral Special: Projectiles now deal 3 damage, but reduces to 1 when the opponent becomes frozen, has a failure animation if you don't have enough popularity

Down Special: Reworked, now needs 12 popularity to summon a shadow guy, and there can only be one at a time. Much like the forward special, popularity is drained as long as it's on screen, until it vanishes when you don't have enough popularity left. Charging the attack no longer adds any benefit.

Shadow Guy: Massively buffed, it now chases down opponents, jumps on it's own, can tank a few hits, and can attack multiple times instead of being contact damage. This does reduce some of it's utility but I hope it adds new utility.

Forward Special: Now uses the player shader, including on the hud. Reworked the code so hopefully it breaks less often.

Hud: Gachaball now goes away when if the attack currently exists on the field

Opdatering: 5. nov. kl. 2:05

v2.9

I lied

Neutral Special: Projectiles deal double damage

Forward Special: Opponents can no longer attack while captured, and captured opponents don't instantly break out when attacked

Forward Tilt: Significantly less end lag, but the sweetspot no longer takes priority and instead both hitboxes deal more damage and knockback.

On Death: Popularity is set to 0 when you get knocked out the match, and an easter egg was added for FFA

Costumes: Entirely reworked, my earlier system of having costumes based on characters directly resulted in kind of low quality alts overall with most of them being blue, instead I replaced them with basic color alts but to make up for it each alt now has 4 songs attached to them, either randomly selected or manually selected by holding a direction while taunting.

Taunt: The speed of the animation is now based on the song playing

I have plans to rework Down Special, but you shouldn't count on that happening anytime soon. Do expect alts to get further reworks.

Opdatering: 27. okt. kl. 15:20

v2.8

Thanks for getting to 5 stars! To celebrate a bit late here's a new update

Neutral Special: Projectiles last longer, send at a lower angle, and freeze sooner

Forward Special: Entirely replaced, now summons a gacha ball which can trap players inside, unlike the Quiz Vortex, players can still move inside the capsule. The capsule can also be kicked around.

Forward Air: Now has a hitbox on the clap particles

Down Special: Can now be jumped and sheild'd out of all. There might also be a bit of a surprise if you try to attack during it?

I don't plan on touching Tenna again after this unless some catrastrophic bug happens.

Opdatering: 13. juli kl. 1:10

v2.6

Popularity: Curve was readjusted

Dash Attack: Is active longer

F Strong: Deals slightly less damage

U Strong: Animation was made larger and hitboxes were readjusted

F Special: Quiz Vortex uses less popularity each frame, and has a lower cooldown

Opdatering: 10. juli kl. 15:49

v2.5

F Special: Quiz Vortex eats up a lesser amount of popularity each frame

Opdatering: 10. juli kl. 0:36

v2.4

Taunt: Pop generation is now weighted, the more popularity you have filled up the slower it's filled by taunting. This means taunting is great for getting a good amount of popularity but you still have to get attacks off to reliably to pull off an F Special:

Popularity: Popularity reduction from being attacked is now capped to 3 a hit to a maximum of 3 consecutive hits in a row. You also now start with less popularity.

F Special: Now requires a whopping 45 popularity to cast, and comes with a 2000 frame cooldown. This cooldown is reduced slightly when landing attacks. The hud indicator will now turn transparent and become more opaque the closer the cooldown is to being done. The quiz vortex no longer uses up popularity on cast, instead each frame it exists for it will reduce your popularity, dying if you hit 0. This means it can only effectively last a little less than 2 seconds before dying without Tenna keeping it alive by taunting. This also means the move uses significantly less popularity if you land a direct hit.

Opdatering: 8. juli kl. 18:58

v2.3 - Small Visual Updates

Tenna's respawn platform has been changed

Tenna's victory pose and background have been changed

Tenna's character selection portrait has been changed

Forward Strong: Sweetspot has higher knockback scaling