Rivals of Aether

Rivals of Aether

Mr (Ant) Tenna
目前顯示第 1-10 項,共 29 項
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更新:11 月 11 日 @ 下午 6:05
Whispernyan 發表

v3.6

Tenna no longer falls like a rock in hitstun

Fun thing added when Tenna parries.

更新:11 月 11 日 @ 下午 5:33
Whispernyan 發表

v3.5

Forward Special: Captured Opponents are now only captured for 3 seconds, instead of 4. I didn't realize this but the cooldown for F Special begins ticking right after an opponent gets captured, which meant you were significantly punished if the capsule gets knocked off stage, to accomodate this the cooldown is massively reduced if the capsule despawns from falling off stage. I also removed the cooldown being reduced by having a higher combo, these changes make capsule ball less common but you could effectively have it accessible at all times previously so I think it's fair.

The capsule will also immediately be broken if a captured opponent is too below the stage

Opposing Tennas caught in a capsule will no longer break out super early

Capsule is larger and more easily accommodates larger characters

On Death the cooldowns for Forward and Down Special are set back to 0.

更新:11 月 11 日 @ 下午 4:54
Whispernyan 發表

v3.4

Shadow Guy: Health was reworked so it can only survive 3 attacks, a particularly strong attack will kill it in one hit, no middleground. Shadowguy uses less popularity every frame, but it's attacks will gradually use more and more popularity eventually forcing itself to despawn even if Tenna is taunting. When Shadow Guy despawns there will be about a 5 second cooldown before being able to summon a new one.

Popularity Meter: Reworked, now the face of the shadow guy is interactive, displaying the availability of Shadow Guy directly

Basic: Can be summoned but there's no target

Sad: Not enough popularity to be summoned

Happy: Can be summoned

Flustered: Cooldown

更新:11 月 11 日 @ 下午 1:13
Whispernyan 發表

v3.3

Down Special: Shadowguy's target is now the last person Tenna attacked, if this is no one the attack will fail

Shadow Guy: Will now leave if there's no target (the target or Tenna died), can't be hit by Tenna's attacks, won't progress the combo meter, and won't chase a target too far below the stage.

Taunt: Taunt provides less popularity when a Shadow Guy is active

更新:11 月 5 日 @ 下午 6:48
Whispernyan 發表

v3.2

Shadowguy jumps higher, can survive more attacks, and takes out projectiles

Down Strong: Song is now alt dependent

更新:11 月 5 日 @ 下午 6:00
Whispernyan 發表

v3.1

Shadowguy gets sent less far when being struck by attacks

Various attacks received more knockback, knockback scaling, and hitpause

Utilt's weakhit now sends more vertical

Forward Strong now sends more horizontal, and hitboxes were readusted to line up more with the animation

更新:11 月 5 日 @ 下午 5:41
Whispernyan 發表

v3.0

Fixed Targeting Issue with Shadow Guy

更新:11 月 5 日 @ 下午 5:14
Whispernyan 發表

v2.10

I lied again

Neutral Special: Projectiles now deal 3 damage, but reduces to 1 when the opponent becomes frozen, has a failure animation if you don't have enough popularity

Down Special: Reworked, now needs 12 popularity to summon a shadow guy, and there can only be one at a time. Much like the forward special, popularity is drained as long as it's on screen, until it vanishes when you don't have enough popularity left. Charging the attack no longer adds any benefit.

Shadow Guy: Massively buffed, it now chases down opponents, jumps on it's own, can tank a few hits, and can attack multiple times instead of being contact damage. This does reduce some of it's utility but I hope it adds new utility.

Forward Special: Now uses the player shader, including on the hud. Reworked the code so hopefully it breaks less often.

Hud: Gachaball now goes away when if the attack currently exists on the field

更新:11 月 5 日 @ 上午 2:05
Whispernyan 發表

v2.9

I lied

Neutral Special: Projectiles deal double damage

Forward Special: Opponents can no longer attack while captured, and captured opponents don't instantly break out when attacked

Forward Tilt: Significantly less end lag, but the sweetspot no longer takes priority and instead both hitboxes deal more damage and knockback.

On Death: Popularity is set to 0 when you get knocked out the match, and an easter egg was added for FFA

Costumes: Entirely reworked, my earlier system of having costumes based on characters directly resulted in kind of low quality alts overall with most of them being blue, instead I replaced them with basic color alts but to make up for it each alt now has 4 songs attached to them, either randomly selected or manually selected by holding a direction while taunting.

Taunt: The speed of the animation is now based on the song playing

I have plans to rework Down Special, but you shouldn't count on that happening anytime soon. Do expect alts to get further reworks.

更新:10 月 27 日 @ 下午 3:20
Whispernyan 發表

v2.8

Thanks for getting to 5 stars! To celebrate a bit late here's a new update

Neutral Special: Projectiles last longer, send at a lower angle, and freeze sooner

Forward Special: Entirely replaced, now summons a gacha ball which can trap players inside, unlike the Quiz Vortex, players can still move inside the capsule. The capsule can also be kicked around.

Forward Air: Now has a hitbox on the clap particles

Down Special: Can now be jumped and sheild'd out of all. There might also be a bit of a surprise if you try to attack during it?

I don't plan on touching Tenna again after this unless some catrastrophic bug happens.