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报告翻译问题






I like that enemies can move in it, but since they can attack it makes it feel kind of pointless to land. What was the intention behind it?
Otherwise great job with the character. 5 stars are absolutely deserved!
his spawn animation could be him falling from the sky and snapping lol
I hate to keep bringing it up, but it is the hardest move to balance just given it's nature. The quiz I think is the best it has ever been currently! But I think it poses a bit too much of a threat, and it isn't really fun to fight against. This is the biggest change but... I think it was better as a destructible object. Maybe it takes a stronger hit to destroy it, but I miss being able to destroy it. Keep it expensive and remove the cool down after using it.
The other thing is the neutral B. The angle is too low down to really be useful. It's SO expensive to use, barely has hit stun, and is so hard to hit. High risk, low reward. I'd say either make the hitbox bigger and higher, or change the move to be like, a single large white ball projectile he shoots forward. (Like a slow moving big projectile, that could be cool.) Either way, something that makes it usable would be cool.
I think Tenna was in a great state before the nerfs, he just needed a bit more cost to his quiz.
Quiz definitely needs a buff. It needed to be nerfed before because it was too spammable. But now? It's near useless. I'd say maybe make the cost 40% instead of 45%. But also, make that cooldown after it dissappears like, 4-5 seconds. Right now it's an INSANE 30 SECONDS! This makes it only usable like, four times per match.
On top of that, the the taunt slowing down later makes it feel near useless for gaining popularity. In his current state maintaining popularity feels near impossible. I am also a little confused on the refunding tech you mention.
Also, his side strong does a little too much damage. 20% is very high. Maybe more like 15%? Other than that, the moveset is feeling great! Mostly just minor tweaks from what I experience.
In the case of quiz vortex specifically not only can it not die from running out of popularity, if you're taunting, but refunding it also sets the cooldown to basically nothing letting you use it nearly immediately again. I kind of forgot about that when reformatting the attack in the last updates but if you know you basically wasted the quiz special, just refund it. I'll probably also make it so the cooldown of the attack is much shorter if you don't actually land the attack.
I'll make one quick note and hopefully I'll stop bothering you lol. I'd like to formally apologize for my suggested quiz buff. Quiz is too powerful now! I think it should go back to being destroyed easily. Before it didn't feel that strong since he could not kill, and it cost a lot to summon. But now... yeesh. It's really spammable.
I'd say increase the cooldown even further, and make it cost around 40%? Maybe even 50%. Do what you feel is best, you did a great job! And listening to these suggestions is straight royalty shit. Keep it up!
It also helps that the intro of TV TIME just feels a lot more like an actual victory fanfare, and transitions perfectly into the results music so I don't really regret it.
I am very excited to try this new Tenna out! I'll report any future bugs I see and maybe give an opinion or two, but there really shouldn't be too many other tweaks needed. Every update has been making him more and more fun.
I was also surprised to find out people still find dash attack too broken, I thought my earlier changes would've been enough but I guess people just don't like it being spammable at all so I hope my new change is enough to satisfy that. You can still combo people twice with it, which is the intent that's what I want but you can't just spam it infinitely now. It's basically the same as the old flat out limit but more creative.
As for popularity yeah I'll definitely do something about taunting on respawn, and adjust some of the values, but I think I'll also see if I can find more uses of adding popularity benefits to standard attacks in the same vain as fair's projectile. The idea I've had the most is a shockwave effect with the dair but I don't really want more incentive to spam it so I'll have to workshop it a bit.
Bair's Angles need to be flipped they send inwards for some reason.
Bair should also have more BKB (7 for the Sourspot and perhaps 7.5 for the sweetspot?)
Fair should have higher base KB (from 4 to perhaps 8?) and high kb scaling (0.7-0.8 should be fine)
I can make a build with all the changes and send it to you, my discord is redlizzy
Fstrong should be stronger Make the BKB 7 and 8 for the 4 and 5 Respectively.
Dstrong should be stronger too, make the BKB 7 and 8 for the same values and the angle probably to be 45-40
Ustrong's hitbox that has 5 Base KB should be 6 instead
Jab displays the hitbox before his hands extend out.
Ftilt should have the 10bkb Part of the move be reduced to 9 or 8 and be given some KBG/KBScaling of like 0.8? or 0.7 and have way less Endlag (27 is excessive, make it 15 and Fstrong should get 22 end lag instead)
Dair's Hitbox should have some scaling (like 0.6) and the hitbox (strong one) becomes innactive for a single frame before the second comes out.
Uair's 9bkb sweetspot should have KB scaling (0.7 should be fine) and the sourspot should be way bigger and SHOULD have whifflag
I can give you a bigger list in a little