Rivals of Aether

Rivals of Aether

Mr (Ant) Tenna
151 条留言
Whispernyan  [作者] 8 小时以前 
Yeah being able to attack is intended, the ball just restricts movement slightly and it can still set up into landing an attack but not necessarily a smash attack.
PixelatedMax 9 小时以前 
I'm wondering... are targets supposed to be able to attack out of the side special ball? I know you said you don't want to make changes, but I'm genuinely curious what the purpose in the new ball is.

I like that enemies can move in it, but since they can attack it makes it feel kind of pointless to land. What was the intention behind it?

Otherwise great job with the character. 5 stars are absolutely deserved!
Midnvght Fox 11 月 1 日 下午 2:39 
Dude, I find that "IT'S TV TIME!!" line annoying.
B0bIsReal 10 月 5 日 上午 4:07 
Absolute Tenna.:steamhappy:
Eggman stuck in the Backrooms 10 月 2 日 下午 11:51 
If only he still had his voice
Bifferton54 9 月 27 日 下午 5:37 
hes a good character but one thing that would be pretty cool if he could turn into that more vicious looking version of himself from deltarune for a little bit
John Crust 9 月 8 日 下午 6:40 
This is fun but hes so bad
Larissabun (She/Her) 9 月 2 日 下午 3:36 
nvm im stupid
Larissabun (She/Her) 9 月 2 日 下午 3:35 
how do I get the star in his fair :sob:
MetallMetMetallMet 8 月 30 日 上午 10:46 
This mod is goofy and groovy
DarkEyes? 8 月 23 日 下午 4:02 
The only sprite rip that makes sense
Mr. (Ant) Tenna 8 月 14 日 上午 6:05 
IIIIITS T V TIIIIIIIIIIIIIIIIIIIIME!!!!!!!!!!
Agent10008 8 月 4 日 下午 5:39 
also yeah a buff may be nice lol
Agent10008 8 月 4 日 下午 12:47 
(IDEA)
his spawn animation could be him falling from the sky and snapping lol
Daveymiller69 8 月 1 日 下午 2:13 
please buff him
jordanwalker80512 7 月 31 日 下午 7:55 
its tv time
Corrutex 7 月 28 日 下午 6:26 
why are so many of bro's attacks so slow and small, bro gets abused by so many characters too easily
What The Cheick 7 月 24 日 上午 10:50 
Him not being twice the size, particularly with the mixels feels off
PixelatedMax 7 月 22 日 下午 4:31 
Like I said, Tenna is in such a good place. Not much is needed and even if these don't happen it won't be a big deal. But I enjoy seeing these updates happen! Keep up the great work.
PixelatedMax 7 月 22 日 下午 4:30 
I just wanted to say Tenna is almost perfect! If no more updates happen, I would be very happy!

I hate to keep bringing it up, but it is the hardest move to balance just given it's nature. The quiz I think is the best it has ever been currently! But I think it poses a bit too much of a threat, and it isn't really fun to fight against. This is the biggest change but... I think it was better as a destructible object. Maybe it takes a stronger hit to destroy it, but I miss being able to destroy it. Keep it expensive and remove the cool down after using it.

The other thing is the neutral B. The angle is too low down to really be useful. It's SO expensive to use, barely has hit stun, and is so hard to hit. High risk, low reward. I'd say either make the hitbox bigger and higher, or change the move to be like, a single large white ball projectile he shoots forward. (Like a slow moving big projectile, that could be cool.) Either way, something that makes it usable would be cool.
buolger 7 月 19 日 上午 8:06 
I do still hope Tenna gets a final smash at some point.
buolger 7 月 17 日 下午 1:58 
thanks for the info!
Whispernyan  [作者] 7 月 15 日 下午 3:51 
Tenna's battle idle isn't a premade sprite his body parts move independtly and even if I recreated it, it wouldn't line up with any other animation. As for the squash and stretch, he does do it whenever I felt like it was useful, I just didn't want to overdo it for gameplay purposes.
buolger 7 月 15 日 下午 3:47 
I feel like Tenna should have his actual battle idle and his sprites should squash and stretch more like he does in game. (also, compatibility with the smash orb buddy wold be nice. maybe Tenna's final smash could be a mini-game or something alike.) still an incredibly fun character to play, though!
Dr. Mario 7 月 12 日 下午 8:22 
Oooh I really like the jumping and cancelling abilities, I did not know they existed. I will say I think tenna in his current state is the best and most fun he's been yet, so even if you abandon him, I'm happy with everything you've done. I do think the quiz cooldown should be lessened a little bit though. Anyways, thank you for everything Mr. Whispernyan
PixelatedMax 7 月 12 日 下午 7:58 
Thanks for the clarification! I'll be honest, I don't really like the refund or the cooldown. I think if you whiff, you shouldn't get that popularity back. I do, however, find the jumping move fun.

I think Tenna was in a great state before the nerfs, he just needed a bit more cost to his quiz.
Whispernyan  [作者] 7 月 12 日 下午 5:40 
If you're taunting, pressing the special button will make any Quiz Vortexes or Shadow Guys vanish, giving you back popularity and the cooldown is basically nothing. But yeah I'll look into it.
PixelatedMax 7 月 12 日 下午 5:36 
Hey, Tenna is still in a good state! Though a few extra ideas from my experience.

Quiz definitely needs a buff. It needed to be nerfed before because it was too spammable. But now? It's near useless. I'd say maybe make the cost 40% instead of 45%. But also, make that cooldown after it dissappears like, 4-5 seconds. Right now it's an INSANE 30 SECONDS! This makes it only usable like, four times per match.

On top of that, the the taunt slowing down later makes it feel near useless for gaining popularity. In his current state maintaining popularity feels near impossible. I am also a little confused on the refunding tech you mention.

Also, his side strong does a little too much damage. 20% is very high. Maybe more like 15%? Other than that, the moveset is feeling great! Mostly just minor tweaks from what I experience.
RadiantFurret 7 月 10 日 下午 11:35 
i have suggestion for an alt skin, which is gold, like the gold tenna statue
post-op barney 7 月 10 日 下午 7:28 
why does it use popularity.. it literally takes so long to get popularity and the payoff of a quiz is like a couple seconds with a telegraphed animation... no one is landing that quizzler bruh
Whispernyan  [作者] 7 月 10 日 下午 7:00 
I know it's not well documented but I'd like to make it known again both both shadow guys and the quiz vortex if you taunt while they exist they move faster, jump if you press attack, and get refunded if you press special giving you back some popularity.

In the case of quiz vortex specifically not only can it not die from running out of popularity, if you're taunting, but refunding it also sets the cooldown to basically nothing letting you use it nearly immediately again. I kind of forgot about that when reformatting the attack in the last updates but if you know you basically wasted the quiz special, just refund it. I'll probably also make it so the cooldown of the attack is much shorter if you don't actually land the attack.
Dr. Mario 7 月 10 日 下午 4:02 
sorry for pestering
Dr. Mario 7 月 10 日 下午 4:02 
okay now his quiz is almost unusable, please make it a little better
barbecue chicken alert 7 月 10 日 下午 2:36 
Tenna need some more kill power since you use so much to get the quizzlers and they just die after some seconds
LostGoose 7 月 10 日 下午 1:01 
Move suggestion: gun no seriously a gun is in Tenna's intro.
post-op barney 7 月 10 日 上午 11:52 
why does the quizzler have an insanely short lifetime? its kinda useless
post-op barney 7 月 10 日 上午 11:48 
popularity is crippling this character in its current state
PixelatedMax 7 月 9 日 下午 6:17 
I just wanna say, love the new Tenna! He feels amazing to play now! Generally, I really like popularity! It helps with his identity, and I like it mechanically too.

I'll make one quick note and hopefully I'll stop bothering you lol. I'd like to formally apologize for my suggested quiz buff. Quiz is too powerful now! I think it should go back to being destroyed easily. Before it didn't feel that strong since he could not kill, and it cost a lot to summon. But now... yeesh. It's really spammable.

I'd say increase the cooldown even further, and make it cost around 40%? Maybe even 50%. Do what you feel is best, you did a great job! And listening to these suggestions is straight royalty shit. Keep it up!
The Noise (Real) 7 月 7 日 下午 11:13 
I see fair enough
Whispernyan  [作者] 7 月 7 日 下午 10:29 
Oh believe my first thought was Hall of Fame but I went against it for multiple reasons. For one, it's quite literally the theme of him losing so it really make sense. It's just also not a particularly good victory theme, it's not a fanfare at all, there no buildup or sendoff and it's pretty slow and low enegry. A Real Boy works way better as an extended victory theme.

It also helps that the intro of TV TIME just feels a lot more like an actual victory fanfare, and transitions perfectly into the results music so I don't really regret it.
The Noise (Real) 7 月 7 日 下午 10:03 
missed opportunity to have the win theme be Hall of Fame
Dr. Mario 7 月 7 日 下午 6:18 
All that being said I think you should keep popularity in some respect, I'm a fan of the mechanic. Though I do think it would be nice to add more utility to it
Dr. Mario 7 月 7 日 下午 6:16 
finally a dev who listens to his players, a true man of the people, a hero some might say
Dr. Mario 7 月 7 日 下午 6:14 
THANK YOU I LOVE ALL THE CHANGES YOU ARE OUR MESSIAH MUAH
PixelatedMax 7 月 7 日 下午 5:44 
The dedication to this funny guy is admirable. Thanks for listening to suggestions from the (overly) passionate people giving their opinions.

I am very excited to try this new Tenna out! I'll report any future bugs I see and maybe give an opinion or two, but there really shouldn't be too many other tweaks needed. Every update has been making him more and more fun.
Whispernyan  [作者] 7 月 7 日 上午 2:47 
I'm somewhat thinking of just removing popularity all together. The more I update this character the more I realize how pointless it it, Shadow Guys already require a time investment to summon, and F Special is already on a timer after using it. It exclusively exists to force you to you to disengage and taunt which is funny but not really practical. Removing it would be an even larger hit to Tenna's personality so this update I kind of just made popularity a lot less of a thing to worry about to see if that alleviates it.

I was also surprised to find out people still find dash attack too broken, I thought my earlier changes would've been enough but I guess people just don't like it being spammable at all so I hope my new change is enough to satisfy that. You can still combo people twice with it, which is the intent that's what I want but you can't just spam it infinitely now. It's basically the same as the old flat out limit but more creative.
Whispernyan  [作者] 7 月 6 日 下午 10:22 
I appreciate the suggestions, I'll look into implementing them as soon as possible. I think I'm getting very outvoted on the fair so I'll look into seeing if I can make the current version tied to doing a strong input on the stick which will also summon the projectile and the none freezing one just the normal fair.

As for popularity yeah I'll definitely do something about taunting on respawn, and adjust some of the values, but I think I'll also see if I can find more uses of adding popularity benefits to standard attacks in the same vain as fair's projectile. The idea I've had the most is a shockwave effect with the dair but I don't really want more incentive to spam it so I'll have to workshop it a bit.
marina 7 月 6 日 下午 8:18 
Nair doesn't have endlag (should have) and a bit of kb scaling and less bkb (8 and 0.4 should be fine? if not 9 and 0.5 if you want it to sometimes kill) and the sourspot could have like 0.3 kb scaling

Bair's Angles need to be flipped they send inwards for some reason.
Bair should also have more BKB (7 for the Sourspot and perhaps 7.5 for the sweetspot?)

Fair should have higher base KB (from 4 to perhaps 8?) and high kb scaling (0.7-0.8 should be fine)

I can make a build with all the changes and send it to you, my discord is redlizzy
marina 7 月 6 日 下午 8:18 
Tenna struggles hard to kill i think LOL especially for someone that big

Fstrong should be stronger Make the BKB 7 and 8 for the 4 and 5 Respectively.
Dstrong should be stronger too, make the BKB 7 and 8 for the same values and the angle probably to be 45-40
Ustrong's hitbox that has 5 Base KB should be 6 instead

Jab displays the hitbox before his hands extend out.

Ftilt should have the 10bkb Part of the move be reduced to 9 or 8 and be given some KBG/KBScaling of like 0.8? or 0.7 and have way less Endlag (27 is excessive, make it 15 and Fstrong should get 22 end lag instead)

Dair's Hitbox should have some scaling (like 0.6) and the hitbox (strong one) becomes innactive for a single frame before the second comes out.

Uair's 9bkb sweetspot should have KB scaling (0.7 should be fine) and the sourspot should be way bigger and SHOULD have whifflag
marina 7 月 6 日 下午 8:04 
Okay Genuine thing you should overal increase the KB of almost all of his moves.
I can give you a bigger list in a little