RimWorld

RimWorld

Aquariums!
Ergebnisse 1–10 von 14
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Update: 7. Sep. um 2:51

chore: update dependency checks for ashlands integration
fix: incorrect fish tank patch path for Glass+Lights integration

Update: 31. Aug. um 1:58

fix: misfiring glass-material patch for fish tank due to costList having moved from parent to specific def

Update: 30. Aug. um 12:54

feat: support for fish tanks larger than 1x1
feat: mod-integration: Biomes! Islands
feat: warning for aquarium creatures with high food consumption
chore: remove VCEF requirement for making Biomes! Islands fish aquarium-compatible
chore: move oversized fish tank to BI integration folder
fix: allow fish that are logically pawns to be spawned by dev utility
chore: remove oversized fish and fish tanks
fix: use cached graphic not using transparent shader - causing layering issues
feat: mod integration: Mlie.Aquarium
chore: simplify renderQueue and offsets
chore: code format update

Update: 11. Aug. um 8:52

fix: fish info window not using translation keys for nutrition and temperature

Update: 27. Jul. um 6:03

potential fix: tank attachments spawning on map change before containing tank causing NRE

Update: 19. Jul. um 4:03

feat: fish tanks now use draw styles for building lines, circles, etc.
fix: prevent fish from drawing while world is selected
refactor: use relative positioning to fish tank for fish position
feat: transfer fish between maps when using gravships

Update: 15. Jul. um 0:57

chore: flag Odyssey as incompatible

Update: 11. Jul. um 8:20

feat: odyssey fish compatibility
chore: adapt to conditional VCE:F <-> Odyssey fish defs

Update: 11. Jul. um 1:22

feat: 1.6 support

Update: 21. Mai um 2:11

fix: building tank attachments causes fish tank to be destroyed
fix: max attachment count not factoring in blueprints or frames of the same thing
fix: incorrect mod description
fix: advanced temperature control research not being dependent on basic temperature control research