RimWorld
Aquariums!
Exibindo entradas 1–10 de 17
< 1  2 >
Atualização: 12 de nov. às 8:07

chore: update defNames for Ashlands 1.6 update

Atualização: 12 de nov. às 7:57

Whoops. Forgot to locally fetch the last update.

Atualização: 12 de nov. às 7:56

chore: update defNames for 1.6 Ashlands fish changes

Atualização: 7 de set. às 2:51

chore: update dependency checks for ashlands integration
fix: incorrect fish tank patch path for Glass+Lights integration

Atualização: 31 de ago. às 1:58

fix: misfiring glass-material patch for fish tank due to costList having moved from parent to specific def

Atualização: 30 de ago. às 12:54

feat: support for fish tanks larger than 1x1
feat: mod-integration: Biomes! Islands
feat: warning for aquarium creatures with high food consumption
chore: remove VCEF requirement for making Biomes! Islands fish aquarium-compatible
chore: move oversized fish tank to BI integration folder
fix: allow fish that are logically pawns to be spawned by dev utility
chore: remove oversized fish and fish tanks
fix: use cached graphic not using transparent shader - causing layering issues
feat: mod integration: Mlie.Aquarium
chore: simplify renderQueue and offsets
chore: code format update

Atualização: 11 de ago. às 8:52

fix: fish info window not using translation keys for nutrition and temperature

Atualização: 27 de jul. às 6:03

potential fix: tank attachments spawning on map change before containing tank causing NRE

Atualização: 19 de jul. às 4:03

feat: fish tanks now use draw styles for building lines, circles, etc.
fix: prevent fish from drawing while world is selected
refactor: use relative positioning to fish tank for fish position
feat: transfer fish between maps when using gravships

Atualização: 15 de jul. às 0:57

chore: flag Odyssey as incompatible