RimWorld
Aquariums!
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Mis à jour le : 7 sept. à 2h51

chore: update dependency checks for ashlands integration
fix: incorrect fish tank patch path for Glass+Lights integration

Mis à jour le : 31 aout à 1h58

fix: misfiring glass-material patch for fish tank due to costList having moved from parent to specific def

Mis à jour le : 30 aout à 12h54

feat: support for fish tanks larger than 1x1
feat: mod-integration: Biomes! Islands
feat: warning for aquarium creatures with high food consumption
chore: remove VCEF requirement for making Biomes! Islands fish aquarium-compatible
chore: move oversized fish tank to BI integration folder
fix: allow fish that are logically pawns to be spawned by dev utility
chore: remove oversized fish and fish tanks
fix: use cached graphic not using transparent shader - causing layering issues
feat: mod integration: Mlie.Aquarium
chore: simplify renderQueue and offsets
chore: code format update

Mis à jour le : 11 aout à 8h52

fix: fish info window not using translation keys for nutrition and temperature

Mis à jour le : 27 juil. à 6h03

potential fix: tank attachments spawning on map change before containing tank causing NRE

Mis à jour le : 19 juil. à 4h03

feat: fish tanks now use draw styles for building lines, circles, etc.
fix: prevent fish from drawing while world is selected
refactor: use relative positioning to fish tank for fish position
feat: transfer fish between maps when using gravships

Mis à jour le : 15 juil. à 0h57

chore: flag Odyssey as incompatible

Mis à jour le : 11 juil. à 8h20

feat: odyssey fish compatibility
chore: adapt to conditional VCE:F <-> Odyssey fish defs

Mis à jour le : 11 juil. à 1h22

feat: 1.6 support

Mis à jour le : 21 mai à 2h11

fix: building tank attachments causes fish tank to be destroyed
fix: max attachment count not factoring in blueprints or frames of the same thing
fix: incorrect mod description
fix: advanced temperature control research not being dependent on basic temperature control research