STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Humanity's Retaliation Experimental Branch
Visar 251–260 av 277 poster
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Uppdatering: 15 apr @ 20:38

Added Stalwart and CRS to starting units

Buffed Infinity FIghter Bomber Complement

Fixed some stuff (forgot what I did)

Reworked movement system for unsc frigates

Tested experimental movement values

replaced o.1 movment value with 0.01 movement on all power to weapons

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 15 apr @ 11:16

Buffed Infinity Range

Reworked Fighter Deaths COVN

Reworked Fighter Deaths UNSC

Reworked Plasma Torpedo AF

Reworked Plasma Torpedo AS

Added Targetable HP to HALBERD

Added Targetable HP to MAKO (HP stands for Hardpoint)

Added _ No death hulk code to unsc capitals

Buffed Covie Weapons again slightly

Increased Unsc bullet damage to 2.5

Equalized Funding between Covie and UNSC in skirmish

Found several new bugs

Buffed Autumn Shield to 15500 from 12500

Fixed Ships not disapearing upon death

increased Light mac damage by 100

increased unsc breakwater damage by 100

Made some frigates for unsc cheaper (stal , Paris) as there was no real reason to build them in battle

Doubled Halcyon health (due to it not really being effective at anything at least now it can kinda tank) increased its cost accordingly

increased infinity shielding to 26500 from 17500

increased shielding on ccs to 12500 from 10500

Fixed ORS hardpoint health not adding up to ORS total Health

Fixed CPV hardpoint health not adding up to CPV total health

Fixed CPV fire rate

Reduced Covenant Capital Acceleration

Increased Covenant Capital Top Speed

Adjusted Z Height Vaues for Covenant Capitals

Fixed COVN CAS super ship not appearing

Buffed CAS from 16k shield to 46k shielding

Buffed CAS range considerably 2250 to 3250

Changed shield recharge to be faster (reduced recharge ammount accordingly)

Shield Recharge Changes

Infinity, marathon, autumn, vindicator, sof, cas, cpv, rcs, ccs, dds, ors, sdv, crs, car (I hope thats all of them)

greatly increased fighter bomber compliment to CAS_COVN

Greatly increased SDV shielding 1000 ---> 4000

Greatly increased SDV health 1000 ---> 3000

Buffed Shiva Nukes from 450--->650

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 14 apr @ 13:54

Rebalanced UNSC bullet damage to fit the graphics

Rebalanced COVN Plasma beam damage for corvettes

Fixed CRS pop issue

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 14 apr @ 11:02

Reworked PLasma torpedo SFX

Reworked Fighter firing SFX

Reworked Plasma Beam SFX

Reworked Plasma Antifighter SFX

Reworked Plasma death SFX

Reworked Covenant Fuel Rod SFX

Reworked UNSC BULLET_4 SFX

Reworked UNSC BULLET_6 SFX

Reworked UNSC BULLET_FIGHTER SFX

Reworked UNSC FLAK SFX

Reworked UNSC MAC SFX

Reworked UNSC MAC DEATH SFX

Reworked COVN ship EXPLOSIONS

Reworked UNSC ship EXPLOSIONS

Reworked UNSC fighter EXPLOSIONS

Added COVN Fighter EXPLOSIONS

Boosted Carrier Fighter Complements Slightly

Reduced Carrier Fighter Spawn Times Slightly

Fixed ORS Firing a million plasma rounds

Added UNSC FIGHTER DEATH EXPLOSIONS

Increased Speed of all UNSC Kinetic Rounds

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 13 apr @ 17:19

Added SFX to Torpedo Firing

(Keep in mind all balance changes are ballpark and are not meant to be fine tuned at the moment)

Fixed Car Scaling

Fixed SDV scaling

Fixed CAR Health

Fixed CRS Health

Fixed SDV Health

Fixed Car Weaponry

Fixed SDV Weaponry

Fixed CRS Weaponry

Fixed PBEAM SFX

Changed DDS Space Station Build Requirements

Changed Price of SDV CAR and CRS

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 13 apr @ 12:44

Reworked Plasma Beam SFX (again) this is like the 11th time

Increased Range for UNSC Frigates

Removed more inaccuracy code

Reduced Cost of Space Banshee

Added Antifighter Missiles to Mako

Increase Mako Fire Rate

Added AF torpedoes to CRS (Canon)

Added AF torpedoes

Added AF torpedo VFX

Added AF torpedo Death Animation

Removed Hyperspace Vulnerability

Ran an hour long test with 11 AI - No crashes to be found :D




Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 12 apr @ 19:51

Removed Lua Script from CCS

Redesigned the Map of Earth to sell ship scale a little better?

Did some experimenting, Those experiments wont be in this mod

Potentially fixed the crashing? Double and triple checked 3d models

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

Uppdatering: 12 apr @ 18:11

Reworked Covenant Corvette Explosions

Reworked UNSC Corvette Explosions

Fixed Covenant not playing laser sounds

Removed old AF beam SFX

Added new AF beam SFX

Added a targetable hardpoint to the CRS COVN

Removed Fighter and Bomber targeting from COVN torps

Changed COVN Space Station Health to increase by 40k (total between shield and Health) per upgrade

Changed UNSC Space Station to start at 20k Health and Increase by 30k till tech five where it matches COVN

- These are ballpark numbers and are not meant to be considered "balanced" They are meant to work for the time being

Removed the ability to see mines across the map from the start of game (not from radar)

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 12 apr @ 16:03

Removed Fighters from CRS

Removed ROCKET from Covenant torpedoes to apply a potential freeze fix

Added SFX to plasma torpedoes

Optimized Infinity

Optimized CAS

Added CAS to Covn station

Added infinity to UNSC station


Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 12 apr @ 13:58

Turned off Autofire abilities

Removed Shadow Meshes from all Fighters and Bombers

Optimized 3d models of all fighters and bombers

Changed Build Speed to Normal Time for this update



Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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