STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Humanity's Retaliation Experimental Branch
Visar 241–250 av 277 poster
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Uppdatering: 18 apr @ 10:26

Buffed health of CRS by double

Reduced Damage of Plasma Torpedoes

Buffed Health of CAR

Reduced Covn torpedo damage by 200

Rebalanced Mac guns

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 17 apr @ 23:03

Added Placeholder for Pelican Icon

Scaled Starfighter rounds to appropriate sizes

Changed the speed of fighter missiles

Changed the speed of Corvette missiles

Changed the speed of capital missiles

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 17 apr @ 16:35

Fixed some stuff I guess

Added Random z layer script from Shy to all of unsc

Gladius missiles are still missing eachother

Fixed UNSC infinity build cap

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 17 apr @ 15:53

Optimized CAR

Made infinity bigger

made CAS bigger

Possibly fixed CAR lag

possibly fixed CAS death clone

Removed reinforcement prevention radius from super ships

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 17 apr @ 14:23

Increased Covenant Lift values by 0.2

Reduced Audio instances by half

Fixed Pelicans in general

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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https://discord.gg/cKf

Uppdatering: 17 apr @ 12:27

Buffed Spirit of Fire Fighter Compliment

Added Pelicans to Paris Class Ships

Buffed Pelican Health

Buffed Pelican Turret Rotation

Buffed Mac gun health

Increased size of resource transport

Tripled Resource transport pelican deployment

Fixed UNSC movement system

Added 0.2 lift to unsc frigates

Added Custom Extents to dropping dds in from hyperspace

Reduced range of covie AF beams to 550 from 950 to give unsc fighters a better chance of doing damage

Reduced Scale of Paris Death clones

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 16 apr @ 21:57

Infinity Hotfix

Uppdatering: 16 apr @ 21:23

Fixed Audio Values

Looked into RCS causing crashes

Fixed firing values for Covenant Hard Points

Buffed Covenant Plasma Beam Damage Value in response to the hardpoint Fix

Added SHYSHALLOT's fixes (Scripts, Resources, Campaigns, AI)

FIXED SO MANY THINGS

we also broke some stuff....


Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 16 apr @ 18:25

Reduced time for income in GC by 50%

Boosted Starting Credits for UNSC by 3000? in single planet GC

Greatly Increased Planetary POP cap

Reduced cost of UNSC ships in GC

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 16 apr @ 15:56

Fixed Idle chase range on Frigates for UNSC

Changed CAS speed Lowered min increased max

Did a succesful scale test regarding long night of solace

Re-arranged unit placement in build menu

Added Gladius and paris to tech 2 UNSC

Fixed VINDICATION engine sound

overhauled all unsc engine animations

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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