STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Humanity's Retaliation Experimental Branch
Visar 261–270 av 277 poster
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Uppdatering: 12 apr @ 11:15

Reworked Covenant Plasma Beam

Reworked Fuel Rod Torpedoes

Added SFX for Plasma Beam Deaths

Reworked Plasma Beam SFX's

Nerfed CRS health

Removed Boarding from CRS to help prevent Desync (Will be testing Heavily)

Added skirmish 10 mil credits

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff



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Uppdatering: 11 apr @ 19:13

Added Death explosions COVN

Added Light homing to Fuel Rods COVN

Added Halo Legends Pt 1 Torpedoes to CCS

Added Death Anim to COVIE torpedoes

Added Missile Launch SFX to UNSC

Fixed Audio on Frigate Missile Launches

Overhauled movement system for frigates

Added 3d movement to Frigates and Corvettes

Overhauled Missile Graphics (again still not satisfied)

Multiple Audio Overhauls

Applied a possible fix to Reaches map to prevent crashes

Determined that Audio may be clipping for various SFX

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff


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Uppdatering: 11 apr @ 13:16

Buffed COVN Antifighter laser Damage (roughly) COVN

Fixed Banshee Fuel rod not firing COVN

Removed Halcyon and SOF from tech 3

Updated Frigate Explosions UNSC

Added a Meme Sound for UNSC station (for funsies)

Maybe fixed Fighters going light speed?

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff


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Uppdatering: 11 apr @ 12:05

Added SFX to Capital Engines COVN

Added SFX to Fighter Engines COVN

Added SFX to Fuel Rods (Death) COVN

Fixed RCS not firing lasers properly COVN

Added Voice lines to Capital Ships COVN

Buffed Ship missile damage UNSC

Reduced number of missiles UNSC

Fixed Various XML issues

Reduced Fighter Movement Speed ALL

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 11 apr @ 8:16

Added Voice lines to Space Station COVN

Did very basic ballpark Balancing on 2 ships for COVN

Fixed an issue where AS beams were firing at fighters still COVN

Fixed Ultra fire rate on CPV COVN

Increased Range of Space stations to be 50 meters longer than ships ALL

Found out mines were not producing income, now 100 per 5 seconds ALL

Fixed Lasers on COVN

Added New Fuel Rod Variant for banshees (Does less damage) COVN

Increased Mine health from 4500 to 14500 Due to it being 2 shot by MACS

Fixed CRS issues? It may still have missiles miss it?

"If you keep staring at me like this we might as well exchange fluids" - *Friendly Elite*

| Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Uppdatering: 10 apr @ 22:38

Optimized COVN models Excluding fighters and super capital

Reduced Range of Covn even more

Fixed AS lasers firing from AF hardpoints

Added new AF laser for capitals

Added 6 new voice lines to UNSC Halberd

Reworked Several Audio Files

Reworked Missiles on Frigates

Tested UNSC balancing vs Covenant

You can fit 5.3 billion stalwarts in high charity


| Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 10 apr @ 12:56

UNSC overhaul

Uppdatering: 9 apr @ 22:01

Cut unsc ship damage in half or by 2/3rds

Removed fighters from firing main weapons at Big ships (only missiles can)

Removed CRS hardpoints

Fixed Mac on vindicator

Fixed Fighter stuff regarding selections

Added New bullet anim for unsc capitals

Removed hardpoints from space stations (targetables)

| Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 9 apr @ 21:05

Cut unsc ship costs in half

Doubled USNC income

Increased Covie income slightly

Begged SHY to let me put in the BIG SHIPS you know the ones into multiplayer

| Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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Uppdatering: 9 apr @ 19:56

Quadroupled and Tripled Most COVIE weapons Damage

Removed all fighters from archon mode

| Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

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