Barotrauma

Barotrauma

EK Mods - Definitive Edition
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Uppdatering: 19 jun @ 17:49

-EK tools now have proper prefered container lines
-Retagged more stuff

Uppdatering: 19 jun @ 17:09

-Updated diving equipement to be found in "diving" fabrication tab
-Updated diving equipment's prefered containers

Uppdatering: 19 jun @ 16:22

-Accidentally undid bandolier fix last patch, fixed it

Uppdatering: 17 jun @ 18:21

-Fixed a critical issue with secure containers packet flooding servers, this was caused by code presumably to allow for the repair of items

Uppdatering: 17 jun @ 13:53

-Fixed all Military MK 2 suit lights
-Updated some EK gunnery recipes to use advmunition_core
-retagged some items
-Enabled Links for secure cabinets and material storage lockers
-Half implemented Heavy Railgun being able to use railgun shells (STILL BROKEN)

Uppdatering: 13 jun @ 16:51

-Fixed EK ammunition not being allowed in vanilla bandolier
-Rebalanced EK Bandolier to have a total of 6 slots instead of 8
-Update EK Bandolier sloticon textures and description

Uppdatering: 9 jun @ 15:28

-updated prefered container tags for Clothing items

Uppdatering: 9 jun @ 15:00

-Added Prefered container tags to weapons missing them
-updated Dartgun to use 1x2 layout (experimental)
-updated Micro Dartgun and Dartgun to use textured inventory containers

Uppdatering: 8 jun @ 18:57

-Fixed a small issue with Marine SMG mags not being cleaned up

Uppdatering: 7 jun @ 15:24

-All Hardsuits can now be equipped from lockers without holding them first
-MK 1 hardsuits now functions in parralell to PUCS (no more oxygen regeneration)
-optimized Hardsuit status effects code