Barotrauma

Barotrauma

EK Mods - Definitive Edition
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Uppdatering: 20 jun @ 18:37
av AM

-Allowed rifle type weapons to use the new scope, this may have position errors and may be reverted
-Buffed the BEAST from GSW 20 -> 35 and Bleed 5 -> 7.5

Uppdatering: 20 jun @ 18:31
av AM

-Buffed Gauss Rifle, no longer needs physicorium on recycle, still requires for first print
-Marine Smg character stack sizes increased to 2->4 container stacks to 8->12
-Battle Rifle container stack sized reduced to 12 -> 8
-buffed gauss bullets by 5 pistol 10->15 rifle 20->25
-implemented EK gunnery category changes

Uppdatering: 19 jun @ 17:55
av AM

Redundant Update see last update for details

Uppdatering: 19 jun @ 17:54
av AM

- EK weapons, ammunition and turret ammunition now have proper category tag

Uppdatering: 19 jun @ 17:49
av AM

-EK tools now have proper prefered container lines
-Retagged more stuff

Uppdatering: 19 jun @ 17:09
av AM

-Updated diving equipement to be found in "diving" fabrication tab
-Updated diving equipment's prefered containers

Uppdatering: 19 jun @ 16:22
av AM

-Accidentally undid bandolier fix last patch, fixed it

Uppdatering: 17 jun @ 18:21
av AM

-Fixed a critical issue with secure containers packet flooding servers, this was caused by code presumably to allow for the repair of items

Uppdatering: 17 jun @ 13:53
av AM

-Fixed all Military MK 2 suit lights
-Updated some EK gunnery recipes to use advmunition_core
-retagged some items
-Enabled Links for secure cabinets and material storage lockers
-Half implemented Heavy Railgun being able to use railgun shells (STILL BROKEN)

Uppdatering: 13 jun @ 16:51
av AM

-Fixed EK ammunition not being allowed in vanilla bandolier
-Rebalanced EK Bandolier to have a total of 6 slots instead of 8
-Update EK Bandolier sloticon textures and description