Barotrauma
EK Mods - Definitive Edition
Mostrando 41-50 de 71 aportaciones
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Actualización: 19 JUN a las 5:49 p. m.

-EK tools now have proper prefered container lines
-Retagged more stuff

Actualización: 19 JUN a las 5:09 p. m.

-Updated diving equipement to be found in "diving" fabrication tab
-Updated diving equipment's prefered containers

Actualización: 19 JUN a las 4:22 p. m.

-Accidentally undid bandolier fix last patch, fixed it

Actualización: 17 JUN a las 6:21 p. m.

-Fixed a critical issue with secure containers packet flooding servers, this was caused by code presumably to allow for the repair of items

Actualización: 17 JUN a las 1:53 p. m.

-Fixed all Military MK 2 suit lights
-Updated some EK gunnery recipes to use advmunition_core
-retagged some items
-Enabled Links for secure cabinets and material storage lockers
-Half implemented Heavy Railgun being able to use railgun shells (STILL BROKEN)

Actualización: 13 JUN a las 4:51 p. m.

-Fixed EK ammunition not being allowed in vanilla bandolier
-Rebalanced EK Bandolier to have a total of 6 slots instead of 8
-Update EK Bandolier sloticon textures and description

Actualización: 9 JUN a las 3:28 p. m.

-updated prefered container tags for Clothing items

Actualización: 9 JUN a las 3:00 p. m.

-Added Prefered container tags to weapons missing them
-updated Dartgun to use 1x2 layout (experimental)
-updated Micro Dartgun and Dartgun to use textured inventory containers

Actualización: 8 JUN a las 6:57 p. m.

-Fixed a small issue with Marine SMG mags not being cleaned up

Actualización: 7 JUN a las 3:24 p. m.

-All Hardsuits can now be equipped from lockers without holding them first
-MK 1 hardsuits now functions in parralell to PUCS (no more oxygen regeneration)
-optimized Hardsuit status effects code