Barotrauma

Barotrauma

EK Mods - Definitive Edition
Viser 41–50 av 71 bidrag
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Oppdatering: 19. juni @ 17.49

-EK tools now have proper prefered container lines
-Retagged more stuff

Oppdatering: 19. juni @ 17.09

-Updated diving equipement to be found in "diving" fabrication tab
-Updated diving equipment's prefered containers

Oppdatering: 19. juni @ 16.22

-Accidentally undid bandolier fix last patch, fixed it

Oppdatering: 17. juni @ 18.21

-Fixed a critical issue with secure containers packet flooding servers, this was caused by code presumably to allow for the repair of items

Oppdatering: 17. juni @ 13.53

-Fixed all Military MK 2 suit lights
-Updated some EK gunnery recipes to use advmunition_core
-retagged some items
-Enabled Links for secure cabinets and material storage lockers
-Half implemented Heavy Railgun being able to use railgun shells (STILL BROKEN)

Oppdatering: 13. juni @ 16.51

-Fixed EK ammunition not being allowed in vanilla bandolier
-Rebalanced EK Bandolier to have a total of 6 slots instead of 8
-Update EK Bandolier sloticon textures and description

Oppdatering: 9. juni @ 15.28

-updated prefered container tags for Clothing items

Oppdatering: 9. juni @ 15.00

-Added Prefered container tags to weapons missing them
-updated Dartgun to use 1x2 layout (experimental)
-updated Micro Dartgun and Dartgun to use textured inventory containers

Oppdatering: 8. juni @ 18.57

-Fixed a small issue with Marine SMG mags not being cleaned up

Oppdatering: 7. juni @ 15.24

-All Hardsuits can now be equipped from lockers without holding them first
-MK 1 hardsuits now functions in parralell to PUCS (no more oxygen regeneration)
-optimized Hardsuit status effects code