Barotrauma
EK Mods - Definitive Edition
Se afișează 41-50 din 75 intrări
< 1 ... 3  4  5  6  7  8 >
Actualizare: 20 iun. @ 18:37
de AM

-Allowed rifle type weapons to use the new scope, this may have position errors and may be reverted
-Buffed the BEAST from GSW 20 -> 35 and Bleed 5 -> 7.5

Actualizare: 20 iun. @ 18:31
de AM

-Buffed Gauss Rifle, no longer needs physicorium on recycle, still requires for first print
-Marine Smg character stack sizes increased to 2->4 container stacks to 8->12
-Battle Rifle container stack sized reduced to 12 -> 8
-buffed gauss bullets by 5 pistol 10->15 rifle 20->25
-implemented EK gunnery category changes

Actualizare: 19 iun. @ 17:55
de AM

Redundant Update see last update for details

Actualizare: 19 iun. @ 17:54
de AM

- EK weapons, ammunition and turret ammunition now have proper category tag

Actualizare: 19 iun. @ 17:49
de AM

-EK tools now have proper prefered container lines
-Retagged more stuff

Actualizare: 19 iun. @ 17:09
de AM

-Updated diving equipement to be found in "diving" fabrication tab
-Updated diving equipment's prefered containers

Actualizare: 19 iun. @ 16:22
de AM

-Accidentally undid bandolier fix last patch, fixed it

Actualizare: 17 iun. @ 18:21
de AM

-Fixed a critical issue with secure containers packet flooding servers, this was caused by code presumably to allow for the repair of items

Actualizare: 17 iun. @ 13:53
de AM

-Fixed all Military MK 2 suit lights
-Updated some EK gunnery recipes to use advmunition_core
-retagged some items
-Enabled Links for secure cabinets and material storage lockers
-Half implemented Heavy Railgun being able to use railgun shells (STILL BROKEN)

Actualizare: 13 iun. @ 16:51
de AM

-Fixed EK ammunition not being allowed in vanilla bandolier
-Rebalanced EK Bandolier to have a total of 6 slots instead of 8
-Update EK Bandolier sloticon textures and description