Garry's Mod

Garry's Mod

VRMod x64 - Extended
178 sonuçtan 51 ile 60 arası gösteriliyor
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Güncelleme: 17 Ağu @ 17:24
Güncelleyen: Doom Slayer

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

Güncelleme: 17 Ağu @ 16:39
Güncelleyen: Doom Slayer

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

Güncelleme: 17 Ağu @ 9:12
Güncelleyen: Doom Slayer

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

Güncelleme: 17 Ağu @ 8:25
Güncelleyen: Doom Slayer

-fixed syncing between server and client for the collision params

Güncelleme: 16 Ağu @ 17:54
Güncelleyen: Doom Slayer

-restored floating hand models

Güncelleme: 16 Ağu @ 17:46
Güncelleyen: Doom Slayer

Güncelleme: 16 Ağu @ 17:44
Güncelleyen: Doom Slayer

Güncelleme: 16 Ağu @ 1:11
Güncelleyen: Doom Slayer

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

Güncelleme: 15 Ağu @ 14:42
Güncelleyen: Doom Slayer

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

Güncelleme: 14 Ağu @ 16:26
Güncelleyen: Doom Slayer

-Attempt to fix bindings for Valve Index controllers