Garry's Mod
VRMod x64 - Extended
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更新: 9月20日 @ 9時31分

-Fixed black screen on windows

更新: 9月20日 @ 7時00分

-Optimization update: may reduce fps drops in some cases

更新: 9月19日 @ 17時01分

-Server side API: Poses prediction based on velocity between frames. Should improve physics a little.
-Pickup: due to the lots of negative feedback regarding floating items caused by physics, the "Rendering" proxy was implemented. So now props should be less floaty, as they don't follow physics, that can be behind a little, especially in the multiplayer with high ping
-Melee: preventing punching the prop right after drop

更新: 9月18日 @ 13時47分

-Glide: fixed hands being stuck if vehicle was deleted or player exited while gripping the wheel

更新: 9月18日 @ 13時41分

-Glide: fixed grips for sanchez, added state reset serverside to prevent stuck Inputs

更新: 9月17日 @ 19時06分

-Reverted few of the changes from the previous update

更新: 9月17日 @ 19時00分

-Some minor fixes

更新: 9月17日 @ 15時31分

-Pickup that can ( should no longer be visible)
-GUNS INSIDE THE VEHICLES. ArcVR works for all vehicles, standard ones work only if collisions allow it, like jalopy or glide motorbikes or some roofless cars... Good luck with bindings. Need to bind "weaponmenu", "reload", "turret" (for primary) "alt_turret"( for secondary) in vehicle tab
-Lots of glide polishing and optimizations
-Enabled multicore related convas

更新: 9月14日 @ 9時27分

-Fixed multiplayer issue where VR players could not see each other's movements

更新: 9月14日 @ 5時58分

-Networking: another attempt to fix updates between VR players