Garry's Mod

Garry's Mod

VRMod x64 - Extended
Showing 11-20 of 178 entries
< 1  2  3  4 ... 18 >
Update: Sep 20 @ 9:31am

-Fixed black screen on windows

Update: Sep 20 @ 7:00am

-Optimization update: may reduce fps drops in some cases

Update: Sep 19 @ 5:01pm

-Server side API: Poses prediction based on velocity between frames. Should improve physics a little.
-Pickup: due to the lots of negative feedback regarding floating items caused by physics, the "Rendering" proxy was implemented. So now props should be less floaty, as they don't follow physics, that can be behind a little, especially in the multiplayer with high ping
-Melee: preventing punching the prop right after drop

Update: Sep 18 @ 1:47pm

-Glide: fixed hands being stuck if vehicle was deleted or player exited while gripping the wheel

Update: Sep 18 @ 1:41pm

-Glide: fixed grips for sanchez, added state reset serverside to prevent stuck Inputs

Update: Sep 17 @ 7:06pm

-Reverted few of the changes from the previous update

Update: Sep 17 @ 7:00pm

-Some minor fixes

Update: Sep 17 @ 3:31pm

-Pickup that can ( should no longer be visible)
-GUNS INSIDE THE VEHICLES. ArcVR works for all vehicles, standard ones work only if collisions allow it, like jalopy or glide motorbikes or some roofless cars... Good luck with bindings. Need to bind "weaponmenu", "reload", "turret" (for primary) "alt_turret"( for secondary) in vehicle tab
-Lots of glide polishing and optimizations
-Enabled multicore related convas

Update: Sep 14 @ 9:27am

-Fixed multiplayer issue where VR players could not see each other's movements

Update: Sep 14 @ 5:58am

-Networking: another attempt to fix updates between VR players