Barotrauma

Barotrauma

Guns Enhanced
Visar 31–40 av 67 poster
< 1  2  3  4  5  6  7 >
Uppdatering: 27 jan @ 0:34

Added alternative reloading to assault rifle when the round is chambered.
Added trash can to the arsenal to remove the weapons instead of dropping them on the floor.

Uppdatering: 26 jan @ 9:35

SMG now has the same open bolt's dry fire function like the Machine Pistol, as well as separate reloading animation for when the eject port is closed.

Uppdatering: 26 jan @ 3:34

Fixed the arsenal's oxygen generator not working properly.

Uppdatering: 26 jan @ 1:56

Assault rifle now has closed bolt system, able to fire 31 bullets from magazine and 1 from the chamber.
Added arsenal, where people can check out my fancy animations. Includes targets, drugged mudraptors and free guns.

Uppdatering: 21 jan @ 8:04

Finished recoil adjustments for every gun.

Uppdatering: 20 jan @ 9:44

Adjusted most guns' recoil. Added unskilled and skilled recoil. Handcannon will apply blunt force if unskilled.
Guns left to finish: Deadeye, Boomstick, Autoshotgun, Revolver and SMG.

Uppdatering: 20 jan @ 6:26

Optimization.

Uppdatering: 17 jan @ 23:22

Fixes to harpoon launchers.

Uppdatering: 7 jan @ 8:37

Fixes to autoshotgun.

Uppdatering: 3 jan @ 4:18

Small adjustments to grenade launcher.
Rework of harpoon launchers. Gave them reloading animation.