Barotrauma
[LK]Sd.Jgz-Stellarator
Показані результати 1–10 із 11
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Оновлено: 25 верес. о 1:49
автор: LUCA46B

Added links between sub hulls of ballasts,in case the newly update about gaps caused folw reduction.

Оновлено: 11 квіт. о 8:05
автор: LUCA46B

*Fixed the issue that turrets fail to rotate with high skill when having turret-rotating-upgrade.(but the upgrade will still reduce the rotating speed with high skill,this is a problem of fakefish)
*disabled the collision of certain decorating fins.
*slightly changed the appearance,making it more smooth.

Оновлено: 8 квіт. о 3:29
автор: LUCA46B

*Adjusted the gaps in ballast due to recent update.
*Made AI not to hang around the engine room.

Оновлено: 27 груд. 2024 о 0:05
автор: LUCA46B

Fixed illumination of "Sextant"

Оновлено: 11 груд. 2024 о 19:33
автор: LUCA46B

Due to certain *freeking bug.The rector will be uncontrolable when you initial a campaign.So now the reactor has no fuel in when start.
And fixed the bug that ceatain oxgen tanks were not powered.

Оновлено: 14 листоп. 2024 о 6:07
автор: LUCA46B

Оновлено: 13 листоп. 2024 о 21:08
автор: LUCA46B

Made +version's invisible supercampacitor invincible(haha,get it?)
Made the ancient weapon to perform correctly.
Added a pirate version(coalition only of course).

Оновлено: 2 листоп. 2024 о 21:01
автор: LUCA46B

Fixed the issue that AI try to adjust capacitor while firing.

Оновлено: 2 листоп. 2024 о 10:55
автор: LUCA46B

Оновлено: 2 листоп. 2024 о 9:12
автор: LUCA46B

Fixed certain localizing problem.