Superfighters Deluxe

Superfighters Deluxe

Dead Island Modified
Hiển thị 21-30 trong 94 mục
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Cập nhật: 17 Thg08 @ 11:53am
bởi Smolbreyn

- Changed Necromancy Fire cooldown text color to avoid confusion with dead human revive timer
- Dead "reborned" zombies can now be revived from the Necromancy Fire (zombies that reborned from reborners)

Cập nhật: 17 Thg08 @ 12:04am
bởi Smolbreyn

- Added new editor buttons to summon friendly zombies
- Fixed a bug where ragers can still burn without enemies nearby
- Fixed a bug where healers can still heal teammates at full health
- Friendly reborners will no longer despawn in between waves
- Added a hint near the Necromancy Fire location

Cập nhật: 16 Thg08 @ 6:39am
bởi Smolbreyn

- Fixed a bug that allowed waves to pass even before starting the actual wave

Cập nhật: 16 Thg08 @ 5:48am
bởi Smolbreyn

- Added a tip related to the Necromancy Fire

Cập nhật: 16 Thg08 @ 5:31am
bởi Smolbreyn

- Bots will no longer attempt to revive dead friendly zombies (who can't be revived)

Cập nhật: 16 Thg08 @ 4:30am
bởi Smolbreyn

- Update 69 ;)

- Added a new interactable object: The Necromancy Fire!
- You can interact with this object to revive dead zombies and make them fight for your side!
- The mystery box is now located on the top right hanging shed
- All zombie weapon drop chances have been significantly reduced
- Ragers have higher chances to explode now
- Reborners revive less faster now
- Reborners now have other unique drops

Cập nhật: 13 Thg08 @ 8:06am
bởi Smolbreyn

- Updated bots' chase range

Cập nhật: 12 Thg08 @ 9:42pm
bởi Smolbreyn

- Final cutscene now removes mines

Cập nhật: 11 Thg08 @ 7:50am
bởi Smolbreyn

- Updated Elite AI script

Cập nhật: 9 Thg08 @ 8:12am
bởi Smolbreyn

- Made optimization changes to the bots' guarding behavior (as they account for object targets like streetsweepers, which do not exist as enemies so this behavior has been removed to reduce lag)