Superfighters Deluxe

Superfighters Deluxe

Dead Island Modified
Showing 21-30 of 94 entries
< 1  2  3  4  5 ... 10 >
Update: Aug 17 @ 11:53am

- Changed Necromancy Fire cooldown text color to avoid confusion with dead human revive timer
- Dead "reborned" zombies can now be revived from the Necromancy Fire (zombies that reborned from reborners)

Update: Aug 17 @ 12:04am

- Added new editor buttons to summon friendly zombies
- Fixed a bug where ragers can still burn without enemies nearby
- Fixed a bug where healers can still heal teammates at full health
- Friendly reborners will no longer despawn in between waves
- Added a hint near the Necromancy Fire location

Update: Aug 16 @ 6:39am

- Fixed a bug that allowed waves to pass even before starting the actual wave

Update: Aug 16 @ 5:48am

- Added a tip related to the Necromancy Fire

Update: Aug 16 @ 5:31am

- Bots will no longer attempt to revive dead friendly zombies (who can't be revived)

Update: Aug 16 @ 4:30am

- Update 69 ;)

- Added a new interactable object: The Necromancy Fire!
- You can interact with this object to revive dead zombies and make them fight for your side!
- The mystery box is now located on the top right hanging shed
- All zombie weapon drop chances have been significantly reduced
- Ragers have higher chances to explode now
- Reborners revive less faster now
- Reborners now have other unique drops

Update: Aug 13 @ 8:06am

- Updated bots' chase range

Update: Aug 12 @ 9:42pm

- Final cutscene now removes mines

Update: Aug 11 @ 7:50am

- Updated Elite AI script

Update: Aug 9 @ 8:12am

- Made optimization changes to the bots' guarding behavior (as they account for object targets like streetsweepers, which do not exist as enemies so this behavior has been removed to reduce lag)