Total War: WARHAMMER III
Murranji's Great Bastion Expansion Mod
Показані результати 1–10 із 18
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Оновлено: 28 трав. о 22:28
автор: Murranji

Fixes:
Various fixes to certain pats of the script that could cause an issue.
Fixed vanilla bug that would cause Bastion towers to not upgrade.

Changes:
Added Omens of Destruction units to spawned forces.

Оновлено: 25 берез. о 19:33
автор: Murranji

Оновлено: 13 груд. 2024 о 21:20
автор: Murranji

Оновлено: 12 груд. 2024 о 13:55
автор: Murranji

Updated references for patch 6.0

Оновлено: 14 жовт. 2024 о 6:32
автор: Murranji

Fixes:
Player spawned reinforcements should no longer potentially spawn from the legendary lords spawn pool.

Changes:
Invasion army spawns after turn 50 have increased variety of general types.

Оновлено: 20 верес. 2024 о 18:16
автор: Murranji

Balancing:
Updated bleeding ability to more reliably tick down enemy hp when applied.

Оновлено: 20 верес. 2024 о 5:49
автор: Murranji

Balancing:
Veteran iron hail gunners hawkish finesse replaced with permanent bleeding contact effect.

Оновлено: 20 верес. 2024 о 4:54
автор: Murranji

Fixes:
Fixed celestial regeneration ability
Updated missing veteran docked ability for longma riders

Оновлено: 18 верес. 2024 о 9:15
автор: Murranji

Balancing:
Slightly lowered number of units in pre-turn 25 armies.
Lowered dark elf random attack strength by 1 level.

Fixes:
Better handling of script errors for Miao Ying unusual locations feature on Realm of Chaos map.

Оновлено: 16 верес. 2024 о 2:13
автор: Murranji

Updated:
Armies post turn 50 can now be led by a variety of generals - mortals, greater daemons, daemon princes, spell casters with other lore etc.

Low tier greenskin armies now have a chance to spawn with sword and shield goblins and spear orc boyz.