Total War: WARHAMMER III

Total War: WARHAMMER III

Murranji's Great Bastion Expansion Mod
18 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 28 May @ 22:28
Güncelleyen: Murranji

Fixes:
Various fixes to certain pats of the script that could cause an issue.
Fixed vanilla bug that would cause Bastion towers to not upgrade.

Changes:
Added Omens of Destruction units to spawned forces.

Güncelleme: 25 Mar @ 19:33
Güncelleyen: Murranji

Güncelleme: 13 Ara 2024 @ 21:20
Güncelleyen: Murranji

Güncelleme: 12 Ara 2024 @ 13:55
Güncelleyen: Murranji

Updated references for patch 6.0

Güncelleme: 14 Eki 2024 @ 6:32
Güncelleyen: Murranji

Fixes:
Player spawned reinforcements should no longer potentially spawn from the legendary lords spawn pool.

Changes:
Invasion army spawns after turn 50 have increased variety of general types.

Güncelleme: 20 Eyl 2024 @ 18:16
Güncelleyen: Murranji

Balancing:
Updated bleeding ability to more reliably tick down enemy hp when applied.

Güncelleme: 20 Eyl 2024 @ 5:49
Güncelleyen: Murranji

Balancing:
Veteran iron hail gunners hawkish finesse replaced with permanent bleeding contact effect.

Güncelleme: 20 Eyl 2024 @ 4:54
Güncelleyen: Murranji

Fixes:
Fixed celestial regeneration ability
Updated missing veteran docked ability for longma riders

Güncelleme: 18 Eyl 2024 @ 9:15
Güncelleyen: Murranji

Balancing:
Slightly lowered number of units in pre-turn 25 armies.
Lowered dark elf random attack strength by 1 level.

Fixes:
Better handling of script errors for Miao Ying unusual locations feature on Realm of Chaos map.

Güncelleme: 16 Eyl 2024 @ 2:13
Güncelleyen: Murranji

Updated:
Armies post turn 50 can now be led by a variety of generals - mortals, greater daemons, daemon princes, spell casters with other lore etc.

Low tier greenskin armies now have a chance to spawn with sword and shield goblins and spear orc boyz.