Total War: WARHAMMER III

Total War: WARHAMMER III

Murranji's Great Bastion Expansion Mod
Ergebnisse 1–10 von 18
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Update: 28. Mai um 22:28

Fixes:
Various fixes to certain pats of the script that could cause an issue.
Fixed vanilla bug that would cause Bastion towers to not upgrade.

Changes:
Added Omens of Destruction units to spawned forces.

Update: 25. Mrz. um 19:33

Update: 13. Dez. 2024 um 21:20

Update: 12. Dez. 2024 um 13:55

Updated references for patch 6.0

Update: 14. Okt. 2024 um 6:32

Fixes:
Player spawned reinforcements should no longer potentially spawn from the legendary lords spawn pool.

Changes:
Invasion army spawns after turn 50 have increased variety of general types.

Update: 20. Sep. 2024 um 18:16

Balancing:
Updated bleeding ability to more reliably tick down enemy hp when applied.

Update: 20. Sep. 2024 um 5:49

Balancing:
Veteran iron hail gunners hawkish finesse replaced with permanent bleeding contact effect.

Update: 20. Sep. 2024 um 4:54

Fixes:
Fixed celestial regeneration ability
Updated missing veteran docked ability for longma riders

Update: 18. Sep. 2024 um 9:15

Balancing:
Slightly lowered number of units in pre-turn 25 armies.
Lowered dark elf random attack strength by 1 level.

Fixes:
Better handling of script errors for Miao Ying unusual locations feature on Realm of Chaos map.

Update: 16. Sep. 2024 um 2:13

Updated:
Armies post turn 50 can now be led by a variety of generals - mortals, greater daemons, daemon princes, spell casters with other lore etc.

Low tier greenskin armies now have a chance to spawn with sword and shield goblins and spear orc boyz.