MADNESS: Project Nexus

MADNESS: Project Nexus

Chaos & Order
Showing 1-10 of 48 entries
< 1  2  3  4  5 >
Update: Jul 23 @ 11:53am
by May

Fixed a minor dot problem that made your game fps drop like hell.

Update: Jul 23 @ 11:03am
by May

Fixed the unexpected error that caused Standby's melee attack not work at all

Update: Jul 23 @ 10:53am
by May

Fixed the hormone syringe from spwaning from anywhere, added a couple of fun weapons including the Grenade implants set.

Update: Jul 4 @ 3:12pm
by May

New Origin: Alpha Standby

"Alpha Standby"
is an extremely mobile ranged origin, packed with top-gear and movesets.

As the 20th and (probably) final origin of C&O, Standby provides a slightly unpredictable, but overall flashy fight style.
You can mix up those snap-dodge blinks with air lunges(full dodge) to confuse enemies, all the while pouring down top-notch firepower with the unique weaponry that comes with her.

Update: Jun 14 @ 4:02am
by May

Fixed the horn issue

Update: Jun 8 @ 5:32am
by May

Quickfix: Trying to remove some weird physic errors due to dot effects.

Update: Jun 8 @ 5:14am
by May

Changes, Tweaks

Conqueror
- Fixed the trident having a slow throw attack
- Added another toy, an unique shock sword in Fence's shop
- Tried fixing a color scheme on her beret
Carnivore
- Upgraded claws(now pierces harder shells!)
- Tweaked Chainsaw's block, for an unique cancel.

Update: Apr 26 @ 8:13am
by May

Fixed some minor bugs & Changed Fortress' look(thanks to Pykar)

Update: Feb 21 @ 9:39am
by May

Fixed Coffin's issue of bombing himself instead of G03LMs.

Update: Feb 16 @ 10:44am
by May

Fixed an issue that one of the hat doesn't appear from the shop.