Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
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Uppdatering: 10 okt, 2024 @ 0:15

Rollback

Uppdatering: 9 okt, 2024 @ 11:13

  • bandit movement run start/end animations
  • bandit will recognize player weapon and adjust his behavior
  • bandit shove will not always make the player fall down
  • fixed zombies knowing player location when bandits are near
  • bandit will no longer spawn with visible facial damage but may get them when hit by player

Uppdatering: 5 okt, 2024 @ 14:37

  • minor fixes

Uppdatering: 5 okt, 2024 @ 11:10

  • bandit weapon while aiming will align properly
  • bandit idle to aim animations
  • bandit chance of stepping into fire limited
  • bandit melee hit will take slighly less damage
  • fixed "Bandit.Can" error
  • bandit speech phrases have assigned chance not to be spoken to avoid group saying the same things at the same time
  • friendlies will spot enemies easier by not looking the other way

Uppdatering: 4 okt, 2024 @ 15:44

  • the function that forbids bandits to spawn in buildings that players have visited in last 7 days will now work correctly
  • bandit can't hop over high fences that are unhoppable for players

Uppdatering: 3 okt, 2024 @ 15:42

  • VOICE TRANSLATIONS FOR MALE3

Uppdatering: 3 okt, 2024 @ 14:41

  • Zombies will now be attracted by bandits just like by the player.
  • Ammo amount dropped by bandits will now be correct
  • Added human voice male 3 (by Shadesz)

Uppdatering: 29 sep, 2024 @ 6:54

  • body loot fix

Uppdatering: 28 sep, 2024 @ 13:28

  • low aiming animations
  • new code for door/window open/unbarricade/smash/destroy


Uppdatering: 26 sep, 2024 @ 10:21

  • bandit fishing
  • friendlies will open windows and not destroy them
  • bandits will now be capable of opening locked doors from inside the building, just like players
  • removed "unknown zone type" warning message
  • fixed zombies attacking bandits from different floors