Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
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Update: 10 okt 2024 om 0:15
door Slayer

Rollback

Update: 9 okt 2024 om 11:13
door Slayer

  • bandit movement run start/end animations
  • bandit will recognize player weapon and adjust his behavior
  • bandit shove will not always make the player fall down
  • fixed zombies knowing player location when bandits are near
  • bandit will no longer spawn with visible facial damage but may get them when hit by player

Update: 5 okt 2024 om 14:37
door Slayer

  • minor fixes

Update: 5 okt 2024 om 11:10
door Slayer

  • bandit weapon while aiming will align properly
  • bandit idle to aim animations
  • bandit chance of stepping into fire limited
  • bandit melee hit will take slighly less damage
  • fixed "Bandit.Can" error
  • bandit speech phrases have assigned chance not to be spoken to avoid group saying the same things at the same time
  • friendlies will spot enemies easier by not looking the other way

Update: 4 okt 2024 om 15:44
door Slayer

  • the function that forbids bandits to spawn in buildings that players have visited in last 7 days will now work correctly
  • bandit can't hop over high fences that are unhoppable for players

Update: 3 okt 2024 om 15:42
door Slayer

  • VOICE TRANSLATIONS FOR MALE3

Update: 3 okt 2024 om 14:41
door Slayer

  • Zombies will now be attracted by bandits just like by the player.
  • Ammo amount dropped by bandits will now be correct
  • Added human voice male 3 (by Shadesz)

Update: 29 sep 2024 om 6:54
door Slayer

  • body loot fix

Update: 28 sep 2024 om 13:28
door Slayer

  • low aiming animations
  • new code for door/window open/unbarricade/smash/destroy


Update: 26 sep 2024 om 10:21
door Slayer

  • bandit fishing
  • friendlies will open windows and not destroy them
  • bandits will now be capable of opening locked doors from inside the building, just like players
  • removed "unknown zone type" warning message
  • fixed zombies attacking bandits from different floors