Project Zomboid

Project Zomboid

Guns of 93: B42 Test Build (Unstable)
Se afișează 51-60 din 85 intrări
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Actualizare: 16 oct. 2024 @ 13:56

New gun cleaning system. Guns and silencers now have a fouling level that will randomly increase when fired. A higher a gun’s fouling level (and blood level), the more likely it will be to jam and the faster its condition will lower. Silencers will become less efficient and will also lose condition faster. Cleaning either of them with a cleaning kit will improve all these issues. Cleaning with a Gun Cleaning Kit should show up, if there is any fouling, when you right click an item and have a Gun Cleaning Kit in your inventory. Fouling and condition will be displayed in the item’s tooltip.

There is a situation where if you load a save and have a silencer mounted on a gun in your inventory, but not equipped, it will not show the correct condition and fouling until equipped. Not sure how to get around this at this time.

A bug where silencer condition was not transferred when installing a silencer booster has also been fixed, along with a rework of all gun aiming time stat.

Actualizare: 14 oct. 2024 @ 19:11

-hotfix for an issue found with silencer conditions. Some issues popped up when simplifying the code.

Actualizare: 14 oct. 2024 @ 13:46

- Fixed an issue with silencers not working correctly.
- SPAS-12 has a capacity of 8 like it should.
- Threaded M3 Grease Gun has a threaded barrel tag now.
- Fixed an issue with auto recipes not loading.
- Some minor cleanup.

Actualizare: 13 oct. 2024 @ 21:06

-Fixed indexing issue when bayonet breaks, cause a different gun to replace it.
-Fixed incorrect attachemnt groups for bayoneted weapons.
-Broken silencer will no longer continue to work while broken.

Actualizare: 13 oct. 2024 @ 5:07

Hotfix for the bayonet script. Late night and lack of sleep don't help.

Actualizare: 12 oct. 2024 @ 20:07

-Few issues fround with the bayonet mounting and removing script. Mostly typos and a copy/paste error on my part.
-Attachment group was mislabled on some weapon upgrades.
-Marlin 69A added to fixing table (got missed)
-Bayonet and silencer condition can now be seen on a weapons tooltip. (WIP)
-Individual silencers now display condition in tooltip. (WIP)

Actualizare: 10 oct. 2024 @ 13:51

- Fixed a typo and debugged the upgrade/remove script more.
- Bayonets and firearms that spawn on zombies are now tied the the sandbox options. Sandbox options to disable both are now in the mod.
- Reduce the rate the weapons spawn on zombies slightly.
- Reduce the rate ammo spawns slight.
- M3 Grease Gun added as rare military loot.

Actualizare: 10 oct. 2024 @ 9:51

Bit of a hotfix for attachment stuff. Found a typo and some missing stuff.

Actualizare: 9 oct. 2024 @ 10:00

I was waiting add a little more, but I may be busy the end of this week, so I'll kick it out now and see what it breaks.
- Further rework to gun stats. Crit related stuff changed around.
- Added a script that makes firearms a little less accurate when if full auto, based on their recoil.
- Recoil Delay can now be adjusted in sandbox, along with a minimum setting for handguns and long guns.
- Complete rework again of the context menu. Rails, bayonets, and stocks now show up in the weapon upgrade/remove menu.
- Using bayonets, ammo switching, and folding stock options in the context menu now appear on "Firearm Options".
- Switching ammo types now unloads and loads the gun. Little bugged with stuff that uses magazines at the moment.

Actualizare: 3 oct. 2024 @ 22:43

-Ammo type added to firearm display name.
-MP5 and HK91 retractable stocks added
-SPAS-12 added
-AKM/AKMS, M1903, Mauser, M1 Carbine, and M1 Garand textures reworked to tone down the “shine.”
-M1 Carbine model reworked to be a post war carbine with bayonet lug. (M4 bayonet to be added)
-Firearm To Hit and Push Back reworked.